#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a pixie corpse" )]
public class ArcaneFey : BaseCreature
{
public override double DispelDifficulty { get { return 70.0; } }
public override double DispelFocus { get { return 20.0; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override bool InitialInnocent { get { return true; } }
[Constructable]
public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );
Body = 128;
BaseSoundID = 0x467;
SetStr( 20 );
SetDex( 150 );
SetInt( 125 );
SetDamage( 9, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
SetSkill( SkillName.MagicResist, 50.5, 100.0 );
SetSkill( SkillName.Tactics, 10.1, 20.0 );
SetSkill( SkillName.Wrestling, 10.1, 12.5 );
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public ArcaneFey( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an imp corpse" )]
public class ArcaneFiend : BaseCreature
{
public override double DispelDifficulty { get { return 70.0; } }
public override double DispelFocus { get { return 20.0; } }
public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } }
public override bool BleedImmune { get { return true; } } //TODO: Verify on OSI. Guide says this.
[Constructable]
public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an imp";
Body = 74;
BaseSoundID = 422;
SetStr( 55 );
SetDex( 40 );
SetInt( 60 );
SetDamage( 10, 14 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Fire, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 20.1, 30.0 );
SetSkill( SkillName.Magery, 60.1, 70.0 );
SetSkill( SkillName.MagicResist, 30.1, 50.0 );
SetSkill( SkillName.Tactics, 42.1, 50.0 );
SetSkill( SkillName.Wrestling, 40.1, 44.0 );
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public ArcaneFiend( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
public class NatureFury : BaseCreature
{
public override bool DeleteCorpseOnDeath { get { return Core.AOS; } }
public override bool IsHouseSummonable { get { return true; } }
public override double DispelDifficulty { get { return 125.0; } }
public override double DispelFocus { get { return 90.0; } }
public override bool BleedImmune { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override bool AlwaysMurderer { get { return true; } }
[Constructable]
public NatureFury()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a nature's fury";
Body = 0x33;
Hue = 0x4001;
SetStr( 150 );
SetDex( 150 );
SetInt( 100 );
SetHits( 80 );
SetStam( 250 );
SetMana( 0 );
SetDamage( 6, 8 );
SetDamageType( ResistanceType.Poison, 100 );
SetDamageType( ResistanceType.Physical, 0 );
SetResistance( ResistanceType.Physical, 90 );
SetSkill( SkillName.Wrestling, 90.0 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 100.0 );
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );
Timer.DelayCall( TimeSpan.Zero, DoEffects );
}
public void DoEffects()
{
FixedParticles( 0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist );
PlaySound( 0xE );
PlaySound( 0x1BC );
if( Alive && !Deleted )
Timer.DelayCall( TimeSpan.FromSeconds( 7.0 ), DoEffects );
}
public NatureFury( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Delete();
}
}
}