#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Spells/Spellweaving/Mobiles/ArcaneFey.cs
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Scripts/Spells/Spellweaving/Mobiles/ArcaneFey.cs
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using System;
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using Server;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a pixie corpse" )]
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public class ArcaneFey : BaseCreature
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{
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public override double DispelDifficulty { get { return 70.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
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public override bool InitialInnocent { get { return true; } }
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[Constructable]
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public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "pixie" );
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Body = 128;
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BaseSoundID = 0x467;
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SetStr( 20 );
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SetDex( 150 );
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SetInt( 125 );
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SetDamage( 9, 15 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 80, 90 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 70.1, 80.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 70.1, 80.0 );
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SetSkill( SkillName.MagicResist, 50.5, 100.0 );
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SetSkill( SkillName.Tactics, 10.1, 20.0 );
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SetSkill( SkillName.Wrestling, 10.1, 12.5 );
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Fame = 0;
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Karma = 0;
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ControlSlots = 1;
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}
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public ArcaneFey( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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