#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Spells/Spellweaving/Mobiles/ArcaneFiend.cs
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67
Scripts/Spells/Spellweaving/Mobiles/ArcaneFiend.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an imp corpse" )]
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public class ArcaneFiend : BaseCreature
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{
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public override double DispelDifficulty { get { return 70.0; } }
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public override double DispelFocus { get { return 20.0; } }
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public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } }
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public override bool BleedImmune { get { return true; } } //TODO: Verify on OSI. Guide says this.
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[Constructable]
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public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an imp";
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Body = 74;
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BaseSoundID = 422;
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SetStr( 55 );
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SetDex( 40 );
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SetInt( 60 );
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SetDamage( 10, 14 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 20.1, 30.0 );
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SetSkill( SkillName.Magery, 60.1, 70.0 );
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SetSkill( SkillName.MagicResist, 30.1, 50.0 );
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SetSkill( SkillName.Tactics, 42.1, 50.0 );
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SetSkill( SkillName.Wrestling, 40.1, 44.0 );
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Fame = 0;
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Karma = 0;
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ControlSlots = 1;
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}
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public ArcaneFiend( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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