#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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93
Scripts/Spells/Spellweaving/WordOfDeath.cs
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93
Scripts/Spells/Spellweaving/WordOfDeath.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Spellweaving
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{
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public class WordOfDeathSpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo( "Word of Death", "Nyraxle", -1 );
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 3.5 ); } }
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public override double RequiredSkill { get { return 80.0; } }
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public override int RequiredMana { get { return 50; } }
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public WordOfDeathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if( CheckHSequence( m ) )
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{
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Point3D loc = m.Location;
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loc.Z += 50;
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m.PlaySound( 0x211 );
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m.FixedParticles( 0x3779, 1, 30, 0x26EC, 0x3, 0x3, EffectLayer.Waist );
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Effects.SendMovingParticles( new Entity( Serial.Zero, loc, m.Map ), new Entity( Serial.Zero, m.Location, m.Map ), 0xF5F, 1, 0, true, false, 0x21, 0x3F, 0x251D, 0, 0, EffectLayer.Head, 0 );
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double percentage = 0.05 * FocusLevel;
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int damage;
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if( !m.Player && (((double)m.Hits / (double)m.HitsMax) < percentage ))
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{
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damage = 300;
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}
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else
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{
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int minDamage = (int)Caster.Skills.Spellweaving.Value / 5;
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int maxDamage = (int)Caster.Skills.Spellweaving.Value / 3;
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damage = Utility.RandomMinMax(minDamage, maxDamage);
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int damageBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
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if (m.Player && damageBonus > 15)
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damageBonus = 15;
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damage *= damageBonus + 100;
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damage /= 100;
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}
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int[] types = new int[4];
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types[Utility.Random( types.Length )] = 100;
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SpellHelper.Damage( this, m, damage, 0, types[0], types[1], types[2], types[3] ); //Chaos damage. Random elemental damage
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private WordOfDeathSpell m_Owner;
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public InternalTarget( WordOfDeathSpell owner ) : base( 10, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile m, object o )
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{
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if( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile m )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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