#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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90
Scripts/Spells/Third/Bless.cs
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90
Scripts/Spells/Third/Bless.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Third
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{
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public class BlessSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Bless", "Rel Sanct",
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203,
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9061,
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Reagent.Garlic,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public BlessSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
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{
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Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckBSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.AddStatBonus( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true;
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SpellHelper.AddStatBonus( Caster, m, StatType.Dex );
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SpellHelper.AddStatBonus( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false;
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m.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
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m.PlaySound( 0x1EA );
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int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100);
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TimeSpan length = SpellHelper.GetDuration(Caster, m);
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string args = String.Format("{0}\t{1}\t{2}", percentage, percentage, percentage);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Bless, 1075847, 1075848, length, m, args.ToString()));
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private BlessSpell m_Owner;
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public InternalTarget( BlessSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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