#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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147
Scripts/Spells/Third/Poison.cs
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147
Scripts/Spells/Third/Poison.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Third
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{
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public class PoisonSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Poison", "In Nox",
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203,
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9051,
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Reagent.Nightshade
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public PoisonSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
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if ( m.Spell != null )
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m.Spell.OnCasterHurt();
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m.Paralyzed = false;
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if ( CheckResisted( m ) )
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{
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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else
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{
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int level;
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if ( Core.AOS )
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{
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if ( Caster.InRange( m, 2 ) )
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{
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int total = (Caster.Skills.Magery.Fixed + Caster.Skills.Poisoning.Fixed) / 2;
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if ( total >= 1000 )
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level = 3;
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else if ( total > 850 )
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level = 2;
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else if ( total > 650 )
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level = 1;
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else
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level = 0;
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}
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else
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{
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level = 0;
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}
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}
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else
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{
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//double total = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Poisoning].Value;
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#region Dueling
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double total = Caster.Skills[SkillName.Magery].Value;
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if ( Caster is Mobiles.PlayerMobile )
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{
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Mobiles.PlayerMobile pm = (Mobiles.PlayerMobile)Caster;
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if ( pm.DuelContext != null && pm.DuelContext.Started && !pm.DuelContext.Finished && !pm.DuelContext.Ruleset.GetOption( "Skills", "Poisoning" ) )
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{
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}
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else
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{
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total += Caster.Skills[SkillName.Poisoning].Value;
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}
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}
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else
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{
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total += Caster.Skills[SkillName.Poisoning].Value;
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}
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#endregion
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double dist = Caster.GetDistanceToSqrt( m );
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if ( dist >= 3.0 )
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total -= (dist - 3.0) * 10.0;
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if ( total >= 200.0 && 1 > Utility.Random( 10 ) )
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level = 3;
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else if ( total > (Core.AOS ? 170.1 : 170.0) )
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level = 2;
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else if ( total > (Core.AOS ? 130.1 : 130.0) )
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level = 1;
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else
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level = 0;
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}
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m.ApplyPoison( Caster, Poison.GetPoison( level ) );
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}
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m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
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m.PlaySound( 0x205 );
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HarmfulSpell( m );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private PoisonSpell m_Owner;
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public InternalTarget( PoisonSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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m_Owner.Target( (Mobile)o );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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