#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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89
Scripts/Spells/Third/Unlock.cs
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89
Scripts/Spells/Third/Unlock.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Items;
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namespace Server.Spells.Third
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{
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public class UnlockSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Unlock Spell", "Ex Por",
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215,
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9001,
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Reagent.Bloodmoss,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public UnlockSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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private class InternalTarget : Target
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{
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private UnlockSpell m_Owner;
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public InternalTarget( UnlockSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D loc = o as IPoint3D;
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if ( loc == null )
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return;
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if ( m_Owner.CheckSequence() ) {
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SpellHelper.Turn( from, o );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc ), from.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5024 );
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Effects.PlaySound( loc, from.Map, 0x1FF );
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if ( o is Mobile )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503101 ); // That did not need to be unlocked.
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else if ( !( o is LockableContainer ) )
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from.SendLocalizedMessage( 501666 ); // You can't unlock that!
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else {
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LockableContainer cont = (LockableContainer)o;
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if ( Multis.BaseHouse.CheckSecured( cont ) )
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from.SendLocalizedMessage( 503098 ); // You cannot cast this on a secure item.
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else if ( !cont.Locked )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503101 ); // That did not need to be unlocked.
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else if ( cont.LockLevel == 0 )
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from.SendLocalizedMessage( 501666 ); // You can't unlock that!
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else {
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int level = (int)(from.Skills[SkillName.Magery].Value * 0.8) - 4;
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if ( level >= cont.RequiredSkill && !(cont is TreasureMapChest && ((TreasureMapChest)cont).Level > 2) ) {
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cont.Locked = false;
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if ( cont.LockLevel == -255 )
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cont.LockLevel = cont.RequiredSkill - 10;
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503099 ); // My spell does not seem to have an effect on that lock.
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}
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}
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}
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m_Owner.FinishSequence();
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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