#W# Adding water creatures to the dynamic spawner.

This commit is contained in:
WarrentyExpired 2026-08-11 12:35:24 -04:00
parent 2b8c1a88ea
commit 533790b9dc
2 changed files with 24 additions and 1 deletions

View file

@ -133,6 +133,13 @@ namespace Server
typeof( Boar ), typeof( BlackBear ), typeof( BrownBear ), typeof( GreyWolf )
};
//-------------------------------------- WaterCreatures ------------------------------------------------
private static Type[] WaterCreatures = new Type[]
{
typeof( WaterElemental ), typeof( Dolphin ), typeof( DeepSeaSerpent ),
typeof( Leviathan ), typeof( SeaSerpent ), typeof( Kraken )
};
//-------------------------------------- Tier A------------------------------------------------
private static Type[] Dirt_A = new Type[]
@ -474,6 +481,11 @@ namespace Server
else if ( terrain == Terrain.Dirt )
m = Construct( DirtAnimals ) as Mobile;
}
else if ( spawn is SpawnWater )
{
if ( terrain == Terrain.Water )
m = Construct( WaterCreatures ) as Mobile;
}
else if ( spawn is Spawn_A )
{
if ( terrain == Terrain.Forest )