#W# Adding water creatures to the dynamic spawner.
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2b8c1a88ea
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2 changed files with 24 additions and 1 deletions
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@ -69,7 +69,13 @@ namespace Server.Items
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{
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Point3D savedLocation = this.Location;
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Map savedMap = this.Map;
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Region reg = Region.Find( savedLocation, savedMap );
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if ( reg is Server.Regions.TownRegion ||
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reg is Server.Regions.GuardedRegion )
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{
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this.Delete();
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return;
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}
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m_TrackedMobile = Server.SpawnList.RandomSpawn( this, savedLocation, savedMap );
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if ( m_TrackedMobile != null )
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@ -143,4 +149,9 @@ namespace Server.Items
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[Constructable]
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public Spawn_E(){} public Spawn_E( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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public class SpawnWater : BaseSpawner
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{
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[Constructable]
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public SpawnWater(){} public SpawnWater( Serial serial ) : base( serial ){} public override void Serialize( GenericWriter writer ){ base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ){ base.Deserialize( reader ); int version = reader.ReadInt(); }
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}
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}
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