#W# Crafting and Gathering skills don't count towards skill cap.
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f556a5a740
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3 changed files with 51 additions and 17 deletions
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@ -121,16 +121,19 @@ namespace Server.Misc
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{
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if ( from.Skills.Cap == 0 )
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return false;
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double gainer = 2.0;
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gainer = gainer - ValidSettings.SkillGain();
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double gainer = 2.0;
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gainer = gainer - ValidSettings.SkillGain();
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bool success = ( chance >= Utility.RandomDouble() );
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double gc = (double)(from.Skills.Cap - from.Skills.Total) / from.Skills.Cap;
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gc += ( skill.Cap - skill.Base ) / skill.Cap;
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gc /= gainer;
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gc /= gainer;
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gc /= 2;
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gc += ( 1.0 - chance ) * ( success ? 0.5 : (Core.AOS ? 0.0 : 0.2) );
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gc /= gainer;
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gc /= gainer;
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gc /= 2;
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gc *= skill.Info.GainFactor;
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@ -212,8 +215,9 @@ namespace Server.Misc
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toGain = Utility.Random( 4 ) + 1;
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Skills skills = from.Skills;
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bool isSecondarySkill = skill.IsSecondarySkill();
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if ( from.Player && ( skills.Total / skills.Cap ) >= Utility.RandomDouble() )//( skills.Total >= skills.Cap )
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if ( !isSecondarySkill && from.Player && ( skills.Total / skills.Cap ) >= Utility.RandomDouble() )//( skills.Total >= skills.Cap )
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{
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for ( int i = 0; i < skills.Length; ++i )
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{
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@ -234,7 +238,7 @@ namespace Server.Misc
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toGain *= Utility.RandomMinMax(2, 5);
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#endregion
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if ( !from.Player || (skills.Total + toGain) <= skills.Cap )
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if ( !from.Player || isSecondarySkill || (skills.Total + toGain) <= skills.Cap )
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{
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skill.BaseFixedPoint += toGain;
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}
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@ -244,11 +248,11 @@ namespace Server.Misc
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{
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SkillInfo info = skill.Info;
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if ( from.StrLock == StatLockType.Up && (info.StrGain / ValidSettings.StatGain()) > Utility.RandomDouble() )
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if ( from.StrLock == StatLockType.Up && (info.StrGain / 33.3) > Utility.RandomDouble() )
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GainStat( from, Stat.Str );
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else if ( from.DexLock == StatLockType.Up && (info.DexGain / ValidSettings.StatGain()) > Utility.RandomDouble() )
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else if ( from.DexLock == StatLockType.Up && (info.DexGain / 33.3) > Utility.RandomDouble() )
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GainStat( from, Stat.Dex );
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else if ( from.IntLock == StatLockType.Up && (info.IntGain / ValidSettings.StatGain()) > Utility.RandomDouble() )
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else if ( from.IntLock == StatLockType.Up && (info.IntGain / 33.3) > Utility.RandomDouble() )
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GainStat( from, Stat.Int );
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}
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}
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@ -337,7 +341,7 @@ namespace Server.Misc
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}
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}
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private static TimeSpan m_StatGainDelay = ValidSettings.StatGainDelay(); //TimeSpan.FromMinutes( ( Core.ML ) ? 0.05 : 15 );
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private static TimeSpan m_StatGainDelay = TimeSpan.FromMinutes( ( Core.ML ) ? 0.05 : 15 );
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private static TimeSpan m_PetStatGainDelay = TimeSpan.FromMinutes( 5.0 );
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public static void GainStat( Mobile from, Stat stat )
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