#W# Spawing the Oceans.

This commit is contained in:
WarrentyExpired 2026-08-11 14:12:58 -04:00
parent 533790b9dc
commit 69290b8c07
2 changed files with 87 additions and 41 deletions

View file

@ -1,3 +1,7 @@
## Ocean
*|seaserpent:deepseaserpent:kraken:leviathan:waterelemental:dolphin||||||1170|1000|-5|1|5|10|-1|1000|1|150|0|0|0|0|0
*|dolphin||||||933|503|-5|1|5|10|-1|30|1|3|0|0|0|0|0
## Land
*|spawnbirds|spawncritters|spawnanimals|spawn_a|spawn_b|spawn_c|530|160|0|1|5|10|-1|100|1|50|30|30|10|0|0 *|spawnbirds|spawncritters|spawnanimals|spawn_a|spawn_b|spawn_c|530|160|0|1|5|10|-1|100|1|50|30|30|10|0|0
*|spawnbirds|spawncritters|spawnanimals|spawn_a|spawn_b|spawn_c|530|610|0|1|5|10|-1|100|1|50|30|30|15|0|0 *|spawnbirds|spawncritters|spawnanimals|spawn_a|spawn_b|spawn_c|530|610|0|1|5|10|-1|100|1|50|30|30|15|0|0
*|spawnbirds|spawncritters|spawnanimals|spawn_a|spawn_b|spawn_c|530|460|0|1|5|10|-1|100|1|50|30|30|15|0|0 *|spawnbirds|spawncritters|spawnanimals|spawn_a|spawn_b|spawn_c|530|460|0|1|5|10|-1|100|1|50|30|30|15|0|0
@ -49,3 +53,4 @@
*|spawnbirds|spawnanimals|spawncritters|spawn_a|spawn_d||988|1674|3|1|5|10|-1|30|1|5|5|5|5|2|0 *|spawnbirds|spawnanimals|spawncritters|spawn_a|spawn_d||988|1674|3|1|5|10|-1|30|1|5|5|5|5|2|0
*|spawnbirds|spawnanimals|spawncritters|spawn_a|spawn_d||997|1711|3|1|5|10|-1|30|1|5|5|5|5|2|0 *|spawnbirds|spawnanimals|spawncritters|spawn_a|spawn_d||997|1711|3|1|5|10|-1|30|1|5|5|5|5|2|0
*|spawnbirds|spawncritters|spawnanimals|AncientWyrm|||931|1744|2|1|5|10|-1|20|1|3|3|3|1|0|0 *|spawnbirds|spawncritters|spawnanimals|AncientWyrm|||931|1744|2|1|5|10|-1|20|1|3|3|3|1|0|0

View file

@ -6,21 +6,15 @@ namespace Server.Items
public abstract class BaseSpawner : Item, ISpawner public abstract class BaseSpawner : Item, ISpawner
{ {
private Mobile m_TrackedMobile; private Mobile m_TrackedMobile;
// --- ISpawner Interface Requirements ---
// If true, taming the animal unlinks it and instantly spawns a new wild one!
public bool UnlinkOnTaming { get { return true; } } public bool UnlinkOnTaming { get { return true; } }
public Point3D HomeLocation { get { return this.Location; } } public Point3D HomeLocation { get { return this.Location; } }
public int HomeRange { get { return 5; } } public int HomeRange { get { return 5; } }
// The Magic Native Event Trigger
// The server calls this natively the instant the creature dies or is deleted.
public void Remove( ISpawnable spawn ) public void Remove( ISpawnable spawn )
{ {
if ( !this.Deleted ) if ( !this.Deleted )
this.Delete(); // Deleting the proxy item triggers your PremiumSpawner to respawn! this.Delete();
} }
// ---------------------------------------
public BaseSpawner() : base( 0x6519 ) public BaseSpawner() : base( 0x6519 )
{ {
@ -38,7 +32,7 @@ namespace Server.Items
public override void Serialize( GenericWriter writer ) public override void Serialize( GenericWriter writer )
{ {
base.Serialize( writer ); base.Serialize( writer );
writer.Write( (int) 0 ); // version writer.Write( (int) 0 );
writer.Write( m_TrackedMobile ); writer.Write( m_TrackedMobile );
} }
@ -49,7 +43,6 @@ namespace Server.Items
int version = reader.ReadInt(); int version = reader.ReadInt();
m_TrackedMobile = reader.ReadMobile(); m_TrackedMobile = reader.ReadMobile();
// Re-link the spawner if the server restarts and the mob is still alive
if ( m_TrackedMobile != null && !m_TrackedMobile.Deleted && m_TrackedMobile.Alive ) if ( m_TrackedMobile != null && !m_TrackedMobile.Deleted && m_TrackedMobile.Alive )
{ {
if ( m_TrackedMobile is ISpawnable ) if ( m_TrackedMobile is ISpawnable )
@ -64,44 +57,92 @@ namespace Server.Items
} }
private void ExecuteSpawn() private void ExecuteSpawn()
{ {
if ( !this.Deleted && this.Map != null && this.Map != Map.Internal ) if ( !this.Deleted && this.Map != null && this.Map != Map.Internal )
{ {
Point3D savedLocation = this.Location; Point3D savedLocation = this.Location;
Map savedMap = this.Map; Map savedMap = this.Map;
Region reg = Region.Find( savedLocation, savedMap );
if ( reg is Server.Regions.TownRegion || // --- REGION SAFETY CHECK ---
reg is Server.Regions.GuardedRegion ) Region reg = Region.Find( savedLocation, savedMap );
if ( reg is Server.Regions.TownRegion ||
reg is Server.Regions.GuardedRegion ||
reg is Server.Regions.HouseRegion )
{ {
this.Delete(); this.Delete();
return; return;
} }
m_TrackedMobile = Server.SpawnList.RandomSpawn( this, savedLocation, savedMap ); // ---------------------------
if ( m_TrackedMobile != null )
{
// Link the newly born mobile to this proxy item!
if ( m_TrackedMobile is ISpawnable )
{
((ISpawnable)m_TrackedMobile).Spawner = this;
}
m_TrackedMobile.MoveToWorld( savedLocation, savedMap ); m_TrackedMobile = Server.SpawnList.RandomSpawn( this, savedLocation, savedMap );
this.Internalize(); if ( m_TrackedMobile != null )
} {
else if ( m_TrackedMobile is ISpawnable )
{ {
this.Delete(); ((ISpawnable)m_TrackedMobile).Spawner = this;
} }
}
else if ( !this.Deleted ) // --- NEW SCATTER LOGIC ---
{ int scatterRange = 25; // Default fallback range
this.Delete();
} // 1. Look down at our feet to find the parent spawner and borrow its HomeRange!
} foreach ( Item item in savedMap.GetItemsInRange( savedLocation, 0 ) )
{
if ( item is ISpawner )
{
scatterRange = ((ISpawner)item).HomeRange;
break;
}
}
Point3D spawnPoint = savedLocation;
// 2. Try up to 15 times to find a valid tile within that range
for ( int i = 0; i < 15; i++ )
{
int x = savedLocation.X + Utility.RandomMinMax( -scatterRange, scatterRange );
int y = savedLocation.Y + Utility.RandomMinMax( -scatterRange, scatterRange );
int z = savedMap.GetAverageZ( x, y );
Point3D testPoint = new Point3D( x, y, z );
// If this is the water proxy, specifically seek out water tiles using your SpawnList system
if ( this is SpawnWater )
{
if ( Server.SpawnList.GetTerrain( savedMap, testPoint, x, y ) == Server.Terrain.Water )
{
spawnPoint = testPoint;
break; // Found a valid water spot!
}
}
// If it's a land proxy, ensure the mob doesn't accidentally spawn in the ocean
else
{
if ( savedMap.CanFit( x, y, z, 16, false, false ) )
{
spawnPoint = testPoint;
break; // Found a valid land spot!
}
}
}
// -------------------------
// Move the mob to the scattered location instead of the center
m_TrackedMobile.MoveToWorld( spawnPoint, savedMap );
this.Internalize();
}
else
{
this.Delete();
}
}
else if ( !this.Deleted )
{
this.Delete();
}
}
} }
public class SpawnAnimals : BaseSpawner public class SpawnAnimals : BaseSpawner
{ {
[Constructable] [Constructable]