#W# Rentable Inn rooms!
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8 changed files with 579 additions and 7 deletions
79
Scripts/Engines/InnRoomHouse.cs
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79
Scripts/Engines/InnRoomHouse.cs
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using System;
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using Server;
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using Server.Multis;
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namespace Server.Custom.InnRooms
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{
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public class InnRoomHouse : BaseHouse
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{
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public override Rectangle2D[] Area
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{
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get { return new Rectangle2D[] { new Rectangle2D(-5, -5, 10, 10) }; }
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}
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public override Point3D BaseBanLocation
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{
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get { return new Point3D(this.X, this.Y - 5, this.Z + 20); }
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}
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public InnRoomHouse(Mobile owner) : base(0x1DF3, owner, 50, 2)
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{
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RestrictDecay = true;
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}
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public InnRoomHouse(Serial serial) : base(serial)
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{
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}
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// --- THE LOCKDOWN FIX ---
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public override int GetAosMaxLockdowns()
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{
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return 50; // 50 floor items
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}
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public override int GetAosMaxSecures()
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{
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return 250; // 250 total items in the room
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}
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// ------------------------
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public override bool IsInside(Point3D p, int height)
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{
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if (Deleted)
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return false;
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int rx = p.X - this.X;
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int ry = p.Y - this.Y;
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bool inArea = false;
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foreach (Rectangle2D rect in Area)
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{
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if (rect.Contains(new Point2D(rx, ry)))
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{
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inArea = true;
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break;
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}
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}
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if (!inArea)
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return false;
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if (p.Z >= this.Z && (p.Z + height) <= this.Z + 40)
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return true;
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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