#W# Move InnRoom folder to Item/Houses

This commit is contained in:
WarrentyExpired 2026-08-24 20:17:57 -04:00
parent eea0f9defb
commit 770b95bb64
7 changed files with 0 additions and 0 deletions

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Custom.InnRooms;
using Server.Multis;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Custom.InnRooms
{
public class InnDoor : Item
{
private Mobile m_Renter;
private InnRoomHouse m_House;
private DateTime m_RentExpires;
private Point3D m_RoomLocation;
private Map m_RoomMap;
// --- NEW VARIABLES ---
private bool m_AutoRenew;
private int m_RentCost = 5000;
private TimeSpan m_RentDuration = TimeSpan.FromDays(7);
// --- PUBLIC PROPERTIES EXPOSED FOR THE GUMP ---
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoRenew { get { return m_AutoRenew; } set { m_AutoRenew = value; } }
public DateTime RentExpires { get { return m_RentExpires; } set { m_RentExpires = value; } }
public int RentCost { get { return m_RentCost; } }
public TimeSpan RentDuration { get { return m_RentDuration; } }
public InnRoomHouse House { get { return m_House; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool ForceEviction { get { return false; } set { if (value == true) { EvictTenant(); } } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Renter { get { return m_Renter; } set { m_Renter = value; InvalidateProperties(); } }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D RoomLocation { get { return m_RoomLocation; } set { m_RoomLocation = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public Map RoomMap { get { return m_RoomMap; } set { m_RoomMap = value; } }
[Constructable]
public InnDoor() : this(0x6E5)
{
}
[Constructable]
public InnDoor(int itemID) : base(itemID)
{
Movable = false;
Name = "A Vacant Inn Room";
}
public InnDoor(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1019045);
return;
}
// SCENARIO A: The room is VACANT
if (m_Renter == null)
{
if (RoomLocation == Point3D.Zero || RoomMap == null)
{
from.SendMessage(33, "This door is out of order (No Room Linked).");
return;
}
// Swapped to Banker.Withdraw to support AccountGold out of the gate
if (Banker.Withdraw(from, m_RentCost))
{
m_Renter = from;
m_RentExpires = DateTime.UtcNow + m_RentDuration;
m_AutoRenew = true; // Automatically turn it on for new renters!
Name = from.Name + "'s Inn Room";
m_House = new InnRoomHouse(from);
Point3D buriedLocation = new Point3D(RoomLocation.X, RoomLocation.Y, RoomLocation.Z - 20);
m_House.MoveToWorld(buriedLocation, RoomMap);
from.PlaySound(0x249);
from.SendMessage(68, $"You have rented this room for {m_RentDuration.Days} days.");
TeleportToRoom(from);
}
else
{
from.SendMessage(33, $"You need {m_RentCost} gold in your bank to rent this room.");
}
}
// SCENARIO B: The room is RENTED
else
{
// Check if the rent has expired
if (DateTime.UtcNow > m_RentExpires)
{
// MAGIC AUTO-RENEW CHECK
if (m_AutoRenew && m_Renter != null && Banker.Withdraw(m_Renter, m_RentCost))
{
m_RentExpires += m_RentDuration;
InvalidateProperties();
// Let them know it silently renewed behind the scenes
if (from == m_Renter)
from.SendMessage(68, $"Your auto-renew just processed {m_RentCost} gold from your bank!");
}
else
{
EvictTenant();
from.SendMessage(33, "The rent expired and the room has been cleared. It is now vacant.");
return;
}
}
if (m_House != null && (m_House.IsOwner(from) || m_House.IsFriend(from) || m_House.HasAccess(from)))
{
TeleportToRoom(from);
}
else
{
from.SendMessage(33, "The door is locked and you do not have permission to enter.");
}
}
}
private void TeleportToRoom(Mobile m)
{
Point3D dest = RoomLocation;
// Scans the void room (up to 12 tiles away from center) to find your physical exit door
if (RoomMap != null)
{
IPooledEnumerable eable = RoomMap.GetItemsInRange(RoomLocation, 12);
foreach (Item item in eable)
{
if (item is InnExitDoor)
{
dest = item.Location; // Teleports them exactly where you placed the exit!
break;
}
}
eable.Free();
}
// Save their exact spot in the tavern so the exit door knows where to return them
if (m is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)m;
pm.LastInnLocation = m.Location;
pm.LastInnMap = m.Map;
}
m.PlaySound(0x1EA);
m.MoveToWorld(dest, RoomMap);
m.SendMessage(0x3B2, "You enter the inn room.");
}
public void EvictTenant()
{
if (m_Renter != null && m_House != null && !m_House.Deleted)
{
BankBox bank = m_Renter.BankBox;
if (bank != null)
{
InnEvictionCrate crate = new InnEvictionCrate();
for (int i = m_House.Secures.Count - 1; i >= 0; --i)
{
SecureInfo info = m_House.Secures[i] as SecureInfo;
if (info != null && info.Item != null)
{
Container secureContainer = info.Item;
secureContainer.IsSecure = false;
secureContainer.IsLockedDown = false;
secureContainer.Movable = true;
crate.DropItem(secureContainer);
}
}
m_House.Secures.Clear();
for (int i = m_House.LockDowns.Count - 1; i >= 0; --i)
{
Item item = m_House.LockDowns[i] as Item;
if (item != null)
{
item.IsLockedDown = false;
item.Movable = true;
crate.DropItem(item);
}
}
m_House.LockDowns.Clear();
if (crate.Items.Count > 0)
{
bank.DropItem(crate);
m_Renter.SendMessage(33, "Your inn room rent has expired. Your belongings have been packed into a crate and placed in your bank box.");
}
else
{
crate.Delete();
}
}
m_House.Delete();
// Kick anyone currently inside the room back to the tavern door
List<Mobile> insideMobiles = m_House.GetMobiles();
foreach (Mobile m in insideMobiles)
{
if (m is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)m;
// Send them right back to this physical InnDoor in the town
pm.MoveToWorld(this.Location, this.Map);
pm.LastInnLocation = Point3D.Zero;
pm.LastInnMap = null;
pm.SendMessage(33, "The rent has expired and you have been evicted from the room.");
}
}
}
m_Renter = null;
m_House = null;
m_AutoRenew = false;
Name = "A Vacant Inn Room";
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Renter != null)
{
list.Add(1060658, "Rent Cost\tPaid");
list.Add(1060659, "Expires\t{0}", m_RentExpires.ToString("g"));
}
else
{
list.Add(1060658, "Rent Cost\t{0} Gold", m_RentCost);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
// Bumped to version 1 to safely save the AutoRenew toggle!
writer.Write((int)1);
writer.Write(m_AutoRenew);
writer.Write(m_Renter);
writer.WriteItem(m_House);
writer.Write(m_RentExpires);
writer.Write(m_RoomLocation);
writer.Write(m_RoomMap);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version >= 1)
{
m_AutoRenew = reader.ReadBool();
}
m_Renter = reader.ReadMobile();
m_House = reader.ReadItem() as InnRoomHouse;
m_RentExpires = reader.ReadDateTime();
m_RoomLocation = reader.ReadPoint3D();
m_RoomMap = reader.ReadMap();
}
// --- NEW CONTEXT MENU FOR THE GUMP ---
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive && m_Renter == from)
{
// Cliloc 1063490 is "Manage"
list.Add(new ManageRoomEntry(from, this));
}
}
private class ManageRoomEntry : ContextMenuEntry
{
private Mobile m_From;
private InnDoor m_Door;
public ManageRoomEntry(Mobile from, InnDoor door) : base(1063490, 2)
{
m_From = from;
m_Door = door;
}
public override void OnClick()
{
if (m_Door.Deleted || m_Door.Renter != m_From)
return;
m_From.SendGump(new InnRoomManagementGump((PlayerMobile)m_From, m_Door));
}
}
// --- BONUS: DRAG AND DROP RENEWAL ---
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (from == m_Renter && dropped is Gold)
{
if (dropped.Amount == m_RentCost)
{
dropped.Delete();
m_RentExpires += m_RentDuration;
from.PlaySound(0x249);
from.SendMessage(68, $"You hand the gold to the landlord and extend your rent.");
from.SendMessage(68, $"Your room is now paid until: {m_RentExpires.ToString("g")}");
InvalidateProperties();
return true;
}
else
{
from.SendMessage(33, $"You must drop exactly {m_RentCost} gold on the door to renew it.");
return false;
}
}
return base.OnDragDrop(from, dropped);
}
}
public class InnEvictionCrate : WoodenBox
{
public override int DefaultMaxItems { get { return 500; } }
public override int DefaultMaxWeight { get { return 5000; } }
[Constructable]
public InnEvictionCrate()
{
Name = "Evicted Inn Room Belongings";
Hue = 33;
}
public InnEvictionCrate(Serial serial) : base(serial) { }
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (m.AccessLevel < AccessLevel.GameMaster)
{
if (message)
m.SendLocalizedMessage(1061145);
return false;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override void OnItemRemoved(Item item)
{
base.OnItemRemoved(item);
if (this.TotalItems == 0)
{
Delete();
}
}
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
}
}

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using System;
using Server;
using Server.Mobiles;
namespace Server.Custom.InnRooms
{
public class InnExitDoor : Item
{
[Constructable]
public InnExitDoor() : this(0x6E5)
{
}
[Constructable]
public InnExitDoor(int itemID) : base(itemID)
{
Movable = false;
Name = "Room Exit";
}
public InnExitDoor(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1019045);
return;
}
if (from is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)from;
// Checks if they entered through the town door to get their saved location
if (pm.LastInnMap != null && pm.LastInnMap != Map.Internal && pm.LastInnLocation != Point3D.Zero)
{
pm.PlaySound(0x1EA);
pm.MoveToWorld(pm.LastInnLocation, pm.LastInnMap);
pm.SendMessage(68, "You step out of your room and back into the inn.");
// Clears the return location so they can't exploit it
pm.LastInnLocation = Point3D.Zero;
pm.LastInnMap = null;
}
else
{
from.SendMessage(33, "Your return location was lost. Please use a runebook or page a GameMaster.");
}
}
}
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
}
}

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using System;
using Server;
using Server.Multis;
namespace Server.Custom.InnRooms
{
public class InnRoomHouse : BaseHouse
{
public override Rectangle2D[] Area
{
get { return new Rectangle2D[] { new Rectangle2D(-5, -5, 10, 10) }; }
}
public override Point3D BaseBanLocation
{
get { return new Point3D(this.X, this.Y - 5, this.Z + 20); }
}
// --- THE STORAGE FIXES ---
// 1. Negate the 20% Mondain's Legacy bonus so they get exactly 250 items!
public override double BonusStorageScalar { get { return 1.0; } }
// 2. Both base values are passed as 250
public InnRoomHouse(Mobile owner) : base(0xA26, owner, 250, 250)
{
RestrictDecay = true;
// Force the initial properties to 250
MaxLockDowns = 250;
MaxSecures = 250;
}
public InnRoomHouse(Serial serial) : base(serial)
{
}
// The absolute maximum number of floor items
public override int GetAosMaxLockdowns()
{
return 250;
}
// The absolute maximum number of total items (chests + floor items + inside chests)
public override int GetAosMaxSecures()
{
return 250;
}
// -------------------------
public override bool IsInside(Point3D p, int height)
{
if (Deleted)
return false;
int rx = p.X - this.X;
int ry = p.Y - this.Y;
bool inArea = false;
foreach (Rectangle2D rect in Area)
{
if (rect.Contains(new Point2D(rx, ry)))
{
inArea = true;
break;
}
}
if (!inArea)
return false;
if (p.Z >= this.Z && (p.Z + height) <= this.Z + 40)
return true;
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Custom.InnRooms
{
public class InnRoomManagementGump : Gump
{
private PlayerMobile m_Player;
private InnDoor m_Door;
public InnRoomManagementGump(PlayerMobile pm, InnDoor door) : base(150, 150)
{
m_Player = pm;
m_Door = door;
if (m_Door == null || m_Door.House == null || m_Door.Deleted)
return;
AddPage(0);
AddBackground(0, 0, 400, 350, 9270);
AddHtml(0, 15, 400, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>Room Management</BASEFONT></CENTER>", false, false);
// --- STORAGE STATS ---
// Tapping into the core BaseHouse math to get exact counts!
int sec = 0, ven = 0, lck = 0, mc = 0;
int usedStorage = m_Door.House.GetAosCurSecures(out sec, out ven, out lck, out mc);
int maxStorage = m_Door.House.GetAosMaxSecures();
AddHtml(40, 60, 150, 20, "<BASEFONT COLOR=#FCCA03>Storage Used:</BASEFONT>", false, false);
AddHtml(150, 60, 200, 20, $"<BASEFONT COLOR=#FFFFFF>{usedStorage} / {maxStorage} Items</BASEFONT>", false, false);
// --- RENT INFO ---
AddHtml(40, 110, 150, 20, "<BASEFONT COLOR=#FCCA03>Rent Expires:</BASEFONT>", false, false);
AddHtml(150, 110, 200, 20, $"<BASEFONT COLOR=#FFFFFF>{m_Door.RentExpires.ToString("g")}</BASEFONT>", false, false);
// --- ACTIONS ---
// 1. Auto-Renew Toggle
AddHtml(75, 170, 250, 20, m_Door.AutoRenew ? "<BASEFONT COLOR=#00FF00>Auto-Renew is ON</BASEFONT>" : "<BASEFONT COLOR=#777777>Auto-Renew is OFF</BASEFONT>", false, false);
AddButton(40, 170, 4005, 4007, 1, GumpButtonType.Reply, 0);
// 2. Manual Renew
AddHtml(75, 210, 250, 20, $"<BASEFONT COLOR=#FFFFFF>Manual Renew ({m_Door.RentCost} Gold)</BASEFONT>", false, false);
AddButton(40, 210, 4005, 4007, 2, GumpButtonType.Reply, 0);
// 3. Cancel Button
AddHtml(75, 280, 250, 20, "<BASEFONT COLOR=#FF0000>Cancel Rental Contract</BASEFONT>", false, false);
AddButton(40, 280, 4005, 4007, 3, GumpButtonType.Reply, 0);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Door == null || m_Door.Deleted || m_Door.Renter != m_Player)
return;
switch (info.ButtonID)
{
case 1: // Toggle Auto-Renew
m_Door.AutoRenew = !m_Door.AutoRenew;
m_Player.SendMessage(68, m_Door.AutoRenew ? "Auto-Renew enabled." : "Auto-Renew disabled.");
m_Player.SendGump(new InnRoomManagementGump(m_Player, m_Door)); // Refresh Gump
break;
case 2: // Manual Renew
if (Banker.Withdraw(m_Player, m_Door.RentCost))
{
m_Door.RentExpires += m_Door.RentDuration;
m_Player.PlaySound(0x249);
m_Player.SendMessage(68, $"You paid {m_Door.RentCost} gold. Room paid until: {m_Door.RentExpires.ToString("g")}");
m_Door.InvalidateProperties();
}
else
{
m_Player.SendMessage(33, $"You need {m_Door.RentCost} gold in your bank to renew.");
}
m_Player.SendGump(new InnRoomManagementGump(m_Player, m_Door)); // Refresh Gump
break;
case 3: // Cancel Contract
m_Player.SendGump(new CancelRentGump(m_Door));
break;
}
}
}
// --- CANCELLATION CONFIRMATION GUMP ---
public class CancelRentGump : Gump
{
private InnDoor m_Door;
public CancelRentGump(InnDoor door) : base(200, 200)
{
m_Door = door;
AddPage(0);
AddBackground(0, 0, 300, 150, 9270);
AddHtml(0, 15, 300, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>Cancel Room Rental?</BASEFONT></CENTER>", false, false);
AddHtml(20, 50, 260, 40, "<BASEFONT COLOR=#FFFFFF>This will instantly pack your items into your bank and evict you.</BASEFONT>", false, false);
AddButton(40, 100, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtml(75, 100, 100, 20, "<BASEFONT COLOR=#FFFFFF>Confirm</BASEFONT>", false, false);
AddButton(160, 100, 4005, 4007, 0, GumpButtonType.Reply, 0);
AddHtml(195, 100, 100, 20, "<BASEFONT COLOR=#FFFFFF>Cancel</BASEFONT>", false, false);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1 && m_Door != null && !m_Door.Deleted)
{
m_Door.EvictTenant();
}
}
}
}