#W# Move InnRoom folder to Item/Houses
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7 changed files with 0 additions and 0 deletions
107
Scripts/Items/Houses/StaticHouses/GenStaticHouses.cs
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107
Scripts/Items/Houses/StaticHouses/GenStaticHouses.cs
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using System;
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using System.IO;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Multis;
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using Server.Commands;
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namespace Server.Custom.StaticHousing
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{
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public class GenStaticHouses
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{
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public static void Initialize()
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{
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CommandSystem.Register("GenStaticHouses", AccessLevel.Administrator, new CommandEventHandler(GenStaticHouses_OnCommand));
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}
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[Usage("GenStaticHouses")]
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[Description("Generates Static House signs from a configuration file.")]
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public static void GenStaticHouses_OnCommand(CommandEventArgs e)
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{
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string filePath = Path.Combine(Core.BaseDirectory, "Data", "Config", "statichouses.cfg");
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if (!File.Exists(filePath))
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{
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e.Mobile.SendMessage(33, "Error: Data/Config/statichouses.cfg not found!");
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return;
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}
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int count = 0;
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using (StreamReader ip = new StreamReader(filePath))
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{
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string line;
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while ((line = ip.ReadLine()) != null)
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{
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line = line.Trim();
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if (line.Length == 0 || line.StartsWith("#")) continue;
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string[] split = line.Split(new char[] { ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
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// We need at least 14 arguments now (10 base + 4 for the first area)
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if (split.Length >= 14)
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{
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try
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{
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Map map = Map.Parse(split[0]);
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Point3D signLoc = new Point3D(int.Parse(split[1]), int.Parse(split[2]), int.Parse(split[3]));
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int minZ = int.Parse(split[4]);
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int maxZ = int.Parse(split[5]);
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int price = int.Parse(split[6]);
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int locks = int.Parse(split[7]);
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int secures = int.Parse(split[8]);
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int itemID = split[9].StartsWith("0x", StringComparison.OrdinalIgnoreCase)
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? Convert.ToInt32(split[9], 16)
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: int.Parse(split[9]);
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// Loop to capture ALL blocks appended to the end of the line!
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List<Rectangle2D> areas = new List<Rectangle2D>();
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for (int i = 10; i < split.Length; i += 4)
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{
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if (i + 3 < split.Length)
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{
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Point2D start = new Point2D(int.Parse(split[i]), int.Parse(split[i + 1]));
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Point2D end = new Point2D(start.X + int.Parse(split[i + 2]), start.Y + int.Parse(split[i + 3]));
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areas.Add(new Rectangle2D(start, end));
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}
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}
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if (map != null && !CheckForExistingHouse(map, signLoc) && areas.Count > 0)
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{
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StaticHouseSign sign = new StaticHouseSign(itemID, areas.ToArray(), minZ, maxZ, price, locks, secures);
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sign.MoveToWorld(signLoc, map);
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count++;
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Error parsing statichouses.cfg line: {line}\n{ex.Message}");
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}
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}
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}
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}
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e.Mobile.SendMessage(68, $"Generation complete. {count} new Static House signs were spawned.");
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}
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private static bool CheckForExistingHouse(Map map, Point3D loc)
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{
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bool exists = false;
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IPooledEnumerable eable = map.GetItemsInRange(loc, 0);
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foreach (Item item in eable)
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{
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if (item is StaticHouseSign || item is HouseSign)
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{
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exists = true;
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break;
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}
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}
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eable.Free();
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return exists;
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}
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}
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}
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158
Scripts/Items/Houses/StaticHouses/StaticHouse.cs
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158
Scripts/Items/Houses/StaticHouses/StaticHouse.cs
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using System;
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using Server;
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using Server.Multis;
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namespace Server.Custom.StaticHousing
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{
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public class StaticHouse : BaseHouse
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{
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private Rectangle2D[] m_CustomAreas;
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private int m_MinZ;
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private int m_MaxZ;
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private int m_CustomLockdowns;
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private int m_CustomSecures;
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// Dynamically computes the relative coordinates for the core engine based on all blocks
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public override Rectangle2D[] Area
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{
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get
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{
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if (m_CustomAreas == null) return new Rectangle2D[0];
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Rectangle2D[] rel = new Rectangle2D[m_CustomAreas.Length];
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for (int i = 0; i < m_CustomAreas.Length; i++)
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{
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rel[i] = new Rectangle2D(
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m_CustomAreas[i].Start.X - this.X,
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m_CustomAreas[i].Start.Y - this.Y,
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m_CustomAreas[i].Width,
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m_CustomAreas[i].Height);
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}
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return rel;
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}
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}
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public override Point3D BaseBanLocation
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{
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get
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{
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if (Sign != null) return new Point3D(Sign.X, Sign.Y + 1, Sign.Z);
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return Point3D.Zero;
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}
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}
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public override double BonusStorageScalar { get { return 1.0; } }
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public StaticHouse(Mobile owner, Rectangle2D[] areas, int minZ, int maxZ, int locks, int secures, int price)
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: base(0xA28, owner, locks, secures)
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{
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RestrictDecay = true;
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Price = price;
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m_CustomAreas = areas;
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m_MinZ = minZ;
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m_MaxZ = maxZ;
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m_CustomLockdowns = locks;
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m_CustomSecures = secures;
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MaxLockDowns = locks;
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MaxSecures = secures;
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UpdateFootprint();
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SetSign(0, 0, 0);
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}
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public StaticHouse(Serial serial) : base(serial) { }
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public override int GetAosMaxLockdowns() { return m_CustomLockdowns; }
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public override int GetAosMaxSecures() { return m_CustomSecures; }
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public override bool IsInside(Point3D p, int height)
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{
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if (Deleted) return false;
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// Z Check first
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if (p.Z < m_MinZ || (p.Z + height) > m_MaxZ) return false;
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// Loop through all defined blocks to see if they are in ANY of them
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foreach (Rectangle2D rect in m_CustomAreas)
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{
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if (rect.Contains(new Point2D(p.X, p.Y)))
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return true;
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}
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return false;
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}
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// Stretches the internal physical item bounds over the maximum extremes of all your blocks
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private void UpdateFootprint()
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{
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if (m_CustomAreas == null || m_CustomAreas.Length == 0) return;
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int minX = m_CustomAreas[0].Start.X;
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int minY = m_CustomAreas[0].Start.Y;
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int maxX = m_CustomAreas[0].End.X;
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int maxY = m_CustomAreas[0].End.Y;
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foreach (Rectangle2D rect in m_CustomAreas)
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{
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if (rect.Start.X < minX) minX = rect.Start.X;
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if (rect.Start.Y < minY) minY = rect.Start.Y;
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if (rect.End.X > maxX) maxX = rect.End.X;
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if (rect.End.Y > maxY) maxY = rect.End.Y;
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}
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int width = maxX - minX;
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int height = maxY - minY;
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if (width < 1) width = 1;
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if (height < 1) height = 1;
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Components.Resize(width, height);
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Components.Add(0x520, width - 1, height - 1, -5);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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writer.Write(m_CustomAreas.Length);
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for (int i = 0; i < m_CustomAreas.Length; i++)
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writer.Write(m_CustomAreas[i]);
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writer.Write(m_MinZ);
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writer.Write(m_MaxZ);
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writer.Write(m_CustomLockdowns);
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writer.Write(m_CustomSecures);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version >= 1)
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{
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int count = reader.ReadInt();
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m_CustomAreas = new Rectangle2D[count];
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for (int i = 0; i < count; i++)
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m_CustomAreas[i] = reader.ReadRect2D();
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}
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else
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{
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m_CustomAreas = new Rectangle2D[] { reader.ReadRect2D() };
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}
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m_MinZ = reader.ReadInt();
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m_MaxZ = reader.ReadInt();
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m_CustomLockdowns = reader.ReadInt();
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m_CustomSecures = reader.ReadInt();
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if (Price <= 0) Price = 1;
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UpdateFootprint();
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}
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}
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}
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204
Scripts/Items/Houses/StaticHouses/StaticHouseSign.cs
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204
Scripts/Items/Houses/StaticHouses/StaticHouseSign.cs
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@ -0,0 +1,204 @@
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Network;
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using Server.Multis;
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namespace Server.Custom.StaticHousing
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{
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public class StaticHouseSign : Item
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{
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private Rectangle2D[] m_HouseAreas;
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private int m_MinZ;
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private int m_MaxZ;
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private int m_Price;
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private int m_CustomLockdowns;
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private int m_CustomSecures;
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public Rectangle2D[] HouseAreas { get { return m_HouseAreas; } }
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public int MinZ { get { return m_MinZ; } }
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public int MaxZ { get { return m_MaxZ; } }
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public int Price { get { return m_Price; } }
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public int CustomLockdowns { get { return m_CustomLockdowns; } }
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public int CustomSecures { get { return m_CustomSecures; } }
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[Constructable]
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public StaticHouseSign(int itemID, Rectangle2D[] areas, int minZ, int maxZ, int price, int locks, int secures) : base(itemID)
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{
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Name = "A Vacant House For Sale";
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Movable = false;
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m_HouseAreas = areas;
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m_MinZ = minZ;
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m_MaxZ = maxZ;
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m_Price = price;
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m_CustomLockdowns = locks;
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m_CustomSecures = secures;
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}
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public StaticHouseSign(Serial serial) : base(serial)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060658, "Price\t{0} Gold", m_Price);
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list.Add(1060659, "Lockdowns\t{0}", m_CustomLockdowns);
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list.Add(1060660, "Secures\t{0}", m_CustomSecures);
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}
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/*public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);
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return;
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}
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if (from is PlayerMobile)
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{
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from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this));
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}
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}*/
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);
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return;
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}
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if (from is PlayerMobile)
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{
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if (BaseHouse.HasAccountHouse(from))
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{
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from.SendMessage(33, "You already own the maximum number of houses allowed on this account.");
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return;
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}
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from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this));
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}
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}
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public void Purchase(PlayerMobile pm)
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{
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if (Deleted) return;
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if (Banker.Withdraw(pm, m_Price))
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{
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StaticHouse newHouse = new StaticHouse(pm, m_HouseAreas, m_MinZ, m_MaxZ, m_CustomLockdowns, m_CustomSecures, m_Price);
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// 1. Move the house controller to the exact top-left corner of the property
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int minX = m_HouseAreas[0].Start.X;
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int minY = m_HouseAreas[0].Start.Y;
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foreach (Rectangle2D rect in m_HouseAreas)
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{
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if (rect.Start.X < minX) minX = rect.Start.X;
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if (rect.Start.Y < minY) minY = rect.Start.Y;
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}
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Point3D houseLoc = new Point3D(minX, minY, m_MinZ);
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newHouse.MoveToWorld(houseLoc, this.Map);
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// 2. Snap the brass House Sign back and match the orientation
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if (newHouse.Sign != null)
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{
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newHouse.Sign.Location = this.Location;
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if (this.ItemID == 0xC0B)
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newHouse.Sign.ItemID = 0xBD1; // East Facing
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else
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newHouse.Sign.ItemID = 0xBD2; // North Facing
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}
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// 3. Set the eviction drop point 1 step south of the sign
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newHouse.BanLocation = new Point3D(this.X, this.Y + 1, this.Z);
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pm.PlaySound(0x249);
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pm.SendMessage(68, $"You have purchased this home for {m_Price} gold.");
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// Destroy the "For Sale" sign now that the real house sign has spawned!
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this.Delete();
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}
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else
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{
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pm.SendMessage(33, $"You need {m_Price} gold in your bank to purchase this home.");
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // Version bumped to 1 to support arrays!
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writer.Write(m_HouseAreas.Length);
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for (int i = 0; i < m_HouseAreas.Length; i++)
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writer.Write(m_HouseAreas[i]);
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writer.Write(m_MinZ);
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writer.Write(m_MaxZ);
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writer.Write(m_Price);
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writer.Write(m_CustomLockdowns);
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writer.Write(m_CustomSecures);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version >= 1)
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{
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int count = reader.ReadInt();
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m_HouseAreas = new Rectangle2D[count];
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for (int i = 0; i < count; i++)
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m_HouseAreas[i] = reader.ReadRect2D();
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}
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else
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{
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// Backwards compatibility for the original houses
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m_HouseAreas = new Rectangle2D[] { reader.ReadRect2D() };
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}
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m_MinZ = reader.ReadInt();
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m_MaxZ = reader.ReadInt();
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m_Price = reader.ReadInt();
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m_CustomLockdowns = reader.ReadInt();
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m_CustomSecures = reader.ReadInt();
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}
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private class StaticPurchaseGump : Gump
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{
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private PlayerMobile m_Player;
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private StaticHouseSign m_Sign;
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public StaticPurchaseGump(PlayerMobile pm, StaticHouseSign sign) : base(200, 200)
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{
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m_Player = pm;
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m_Sign = sign;
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AddPage(0);
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AddBackground(0, 0, 300, 150, 9270);
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AddHtml(0, 15, 300, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>Purchase Property?</BASEFONT></CENTER>", false, false);
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AddHtml(20, 50, 260, 40, $"<BASEFONT COLOR=#FFFFFF>This will deduct {sign.Price} gold from your bank box.</BASEFONT>", false, false);
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AddButton(40, 100, 4005, 4007, 1, GumpButtonType.Reply, 0);
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AddHtml(75, 100, 100, 20, "<BASEFONT COLOR=#FFFFFF>Confirm</BASEFONT>", false, false);
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AddButton(160, 100, 4005, 4007, 0, GumpButtonType.Reply, 0);
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AddHtml(195, 100, 100, 20, "<BASEFONT COLOR=#FFFFFF>Cancel</BASEFONT>", false, false);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 1 && m_Sign != null && !m_Sign.Deleted)
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{
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m_Sign.Purchase(m_Player);
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}
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}
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}
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}
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}
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