#W# Added Crafting Queue and Crafting skill list.
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7 changed files with 911 additions and 5 deletions
66
Scripts/Engines/Craft/Core/CraftQueueAmountGump.cs
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66
Scripts/Engines/Craft/Core/CraftQueueAmountGump.cs
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using System;
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using Server.Gumps;
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using Server.Network;
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using Server.Engines.Craft;
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using Server.Items;
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namespace Server.Engines.Craft
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{
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public class QueueAmountGump : Gump
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{
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private Mobile m_From;
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private CraftSystem m_System;
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private CraftItem m_Item;
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private Type m_ResType;
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private BaseTool m_Tool;
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public QueueAmountGump( Mobile from, CraftSystem system, CraftItem item, Type resType, BaseTool tool ) : base( 200, 200 )
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{
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m_From = from;
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m_System = system;
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m_Item = item;
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m_ResType = resType;
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m_Tool = tool;
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// Match the theme: 5054 background, 2624 tiles
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AddBackground( 0, 0, 250, 160, 5054 );
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AddImageTiled( 10, 10, 230, 22, 2624 );
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AddAlphaRegion( 10, 10, 230, 140 );
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AddHtml( 10, 12, 230, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>AMOUNT TO QUEUE</BASEFONT></CENTER>", false, false );
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// Input Box
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AddImageTiled( 50, 50, 150, 25, 2624 );
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AddTextEntry( 55, 52, 140, 20, 0x480, 1, "1" );
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// Buttons
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AddButton( 40, 110, 4005, 4007, 1, GumpButtonType.Reply, 0 ); // OK
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AddLabel( 70, 113, 0x480, "ADD " );
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AddButton( 150, 110, 4017, 4019, 0, GumpButtonType.Reply, 0 ); // CANCEL
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AddLabel( 185, 113, 0x480, "CANCEL " );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( info.ButtonID == 1 )
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{
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TextRelay relay = info.GetTextEntry( 1 );
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int amount = 0;
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if ( relay != null && int.TryParse( relay.Text, out amount ) && amount > 0 )
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{
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CraftQueue queue = CraftQueueManager.GetQueue( m_From, m_System );
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queue.Entries.Add( new CraftQueueEntry( m_Item, m_ResType, amount ) );
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m_From.SendMessage( 0x35, "Added {0} of that item to your queue.", amount );
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}
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else
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{
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m_From.SendMessage( 0x22, "Invalid amount." );
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}
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}
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// Always return to the craft gump
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m_From.SendGump( new CraftGump( m_From, m_System, m_Tool, null ) );
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}
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}
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}
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