#W# Working on Character Creation things.
This commit is contained in:
parent
925df702a1
commit
83023ad857
2 changed files with 9 additions and 494 deletions
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@ -37,15 +37,15 @@ namespace Server.Misc
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private static CityInfo[] StartingCities = new CityInfo[]
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{
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new CityInfo( "New Haven", "New Haven Bank", 1150168, 3667, 2625, 0 ),
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new CityInfo( "Yew", "The Empath Abbey", 1075072, 633, 858, 0 ),
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new CityInfo( "Minoc", "The Barnacle", 1075073, 2476, 413, 15 ),
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new CityInfo( "Britain", "The Wayfarer's Inn", 1075074, 1602, 1591, 20 ),
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new CityInfo( "Moonglow", "The Scholars Inn", 1075075, 4408, 1168, 0 ),
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new CityInfo( "Trinsic", "The Traveler's Inn", 1075076, 1845, 2745, 0 ),
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new CityInfo( "Jhelom", "The Mercenary Inn", 1075078, 1374, 3826, 0 ),
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new CityInfo( "Skara Brae", "The Falconer's Inn", 1075079, 618, 2234, 0 ),
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new CityInfo( "Vesper", "The Ironwood Inn", 1075080, 2771, 976, 0 )
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//new CityInfo( "New Haven", "New Haven Bank", 1150168, 3667, 2625, 0 ),
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//new CityInfo( "Yew", "The Empath Abbey", 1075072, 633, 858, 0 ),
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//new CityInfo( "Minoc", "The Barnacle", 1075073, 2476, 413, 15 ),
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new CityInfo( "Bastion", "The Bastion Inn", 1075074, 1700, 1280, 20),//, 1602, 1591, 20 ),
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//new CityInfo( "Moonglow", "The Scholars Inn", 1075075, 4408, 1168, 0 ),
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//new CityInfo( "Trinsic", "The Traveler's Inn", 1075076, 1845, 2745, 0 ),
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//new CityInfo( "Jhelom", "The Mercenary Inn", 1075078, 1374, 3826, 0 ),
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//new CityInfo( "Skara Brae", "The Falconer's Inn", 1075079, 618, 2234, 0 ),
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//new CityInfo( "Vesper", "The Ironwood Inn", 1075080, 2771, 976, 0 )
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};
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/* Old Haven/Magincia Locations
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@ -59,488 +59,6 @@ namespace Server.Misc
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return MakeNewbie( keg );
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}
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private static void FillBankAOS( Mobile m )
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{
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BankBox bank = m.BankBox;
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// The new AOS bankboxes don't have powerscrolls, they are automatically 'applied':
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for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
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m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0;
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m.StatCap = 250;
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Container cont;
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// Begin box of money
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cont = new WoodenBox();
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cont.ItemID = 0xE7D;
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cont.Hue = 0x489;
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PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) );
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PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) );
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PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) );
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PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) );
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PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) );
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PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) );
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PlaceItemIn( cont, 34, 115, new Gold( 60000 ) );
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PlaceItemIn( bank, 18, 169, cont );
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// End box of money
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// Begin bag of potion kegs
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cont = new Backpack();
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cont.Name = "Various Potion Kegs";
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PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) );
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PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) );
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PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) );
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PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) );
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PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) );
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PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) );
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PlaceItemIn( bank, 53, 169, cont );
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// End bag of potion kegs
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// Begin bag of tools
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cont = new Bag();
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cont.Name = "Tool Bag";
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PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) );
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PlaceItemIn( cont, 60, 35, new HousePlacementTool() );
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PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) );
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PlaceItemIn( cont, 30, 68, new Scissors() );
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PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) );
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PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) );
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PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) );
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PlaceItemIn( cont, 30, 118, new TwoHandedAxe() );
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PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) );
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PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) );
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PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) );
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PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) );
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PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) );
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PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) );
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PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) );
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PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) );
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PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) );
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PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) );
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PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) );
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PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) );
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PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) );
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PlaceItemIn( bank, 118, 169, cont );
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// End bag of tools
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// Begin bag of archery ammo
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cont = new Bag();
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cont.Name = "Bag Of Archery Ammo";
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PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) );
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PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) );
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PlaceItemIn( bank, 118, 124, cont );
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// End bag of archery ammo
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// Begin bag of treasure maps
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cont = new Bag();
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cont.Name = "Bag Of Treasure Maps";
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PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) );
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PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) );
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PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) );
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PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) );
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PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) );
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PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) );
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PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) );
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PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) );
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PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) );
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PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) );
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PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) );
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PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) );
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PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) );
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PlaceItemIn( cont, 60, 100, new Pickaxe() );
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PlaceItemIn( bank, 98, 124, cont );
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// End bag of treasure maps
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// Begin bag of raw materials
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cont = new Bag();
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cont.Hue = 0x835;
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cont.Name = "Raw Materials Bag";
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PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) );
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PlaceItemIn( cont, 92, 84, new Leather( 5000 ) );
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PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) );
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PlaceItemIn( cont, 30, 84, new Board( 5000 ) );
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PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) );
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PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) );
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PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) );
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PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) );
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PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) );
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PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) );
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PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) );
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PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) );
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PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) );
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PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) );
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PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) );
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PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) );
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PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) );
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PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) );
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PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) );
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PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) );
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PlaceItemIn( bank, 98, 169, cont );
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// End bag of raw materials
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// Begin bag of spell casting stuff
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cont = new Backpack();
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cont.Hue = 0x480;
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cont.Name = "Spell Casting Stuff";
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PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) );
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PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) );
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PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) );
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PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full
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PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full
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Runebook runebook = new Runebook( 10 );
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runebook.CurCharges = runebook.MaxCharges;
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PlaceItemIn( cont, 145, 105, runebook );
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Item toHue = new BagOfReagents( 150 );
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toHue.Hue = 0x2D;
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PlaceItemIn( cont, 45, 150, toHue );
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toHue = new BagOfNecroReagents( 150 );
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toHue.Hue = 0x488;
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PlaceItemIn( cont, 65, 150, toHue );
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PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) );
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for ( int i = 0; i < 9; ++i )
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PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() );
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PlaceItemIn( cont, 141, 74, new FireHorn() );
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PlaceItemIn( bank, 78, 169, cont );
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// End bag of spell casting stuff
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// Begin bag of ethereals
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cont = new Backpack();
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cont.Hue = 0x490;
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cont.Name = "Bag Of Ethy's!";
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PlaceItemIn( cont, 45, 66, new EtherealHorse() );
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PlaceItemIn( cont, 69, 82, new EtherealOstard() );
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PlaceItemIn( cont, 93, 99, new EtherealLlama() );
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PlaceItemIn( cont, 117, 115, new EtherealKirin() );
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PlaceItemIn( cont, 45, 132, new EtherealUnicorn() );
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PlaceItemIn( cont, 69, 66, new EtherealRidgeback() );
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PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() );
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PlaceItemIn( cont, 117, 99, new EtherealBeetle() );
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PlaceItemIn( bank, 38, 124, cont );
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// End bag of ethereals
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// Begin first bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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PlaceItemIn( cont, 45, 66, new TitansHammer() );
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PlaceItemIn( cont, 69, 82, new InquisitorsResolution() );
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PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() );
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PlaceItemIn( cont, 117, 115, new ZyronicClaw() );
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PlaceItemIn( bank, 58, 124, cont );
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// End first bag of artifacts
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// Begin second bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() );
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PlaceItemIn( cont, 69, 82, new MidnightBracers() );
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PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() );
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PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() );
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PlaceItemIn( cont, 45, 132, new HelmOfInsight() );
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PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() );
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PlaceItemIn( cont, 93, 82, new ArmorOfFortune() );
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PlaceItemIn( cont, 117, 99, new TunicOfFire() );
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PlaceItemIn( cont, 45, 115, new LeggingsOfBane() );
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PlaceItemIn( cont, 69, 132, new ArcaneShield() );
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PlaceItemIn( cont, 93, 66, new Aegis() );
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PlaceItemIn( cont, 117, 82, new RingOfTheVile() );
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PlaceItemIn( cont, 45, 99, new BraceletOfHealth() );
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PlaceItemIn( cont, 69, 115, new RingOfTheElements() );
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PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() );
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PlaceItemIn( cont, 117, 66, new DivineCountenance() );
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PlaceItemIn( cont, 45, 82, new JackalsCollar() );
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PlaceItemIn( cont, 69, 99, new HuntersHeaddress() );
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PlaceItemIn( cont, 93, 115, new HatOfTheMagi() );
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PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() );
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PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() );
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PlaceItemIn( cont, 69, 82, new BladeOfInsanity() );
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PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() );
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PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() );
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PlaceItemIn( cont, 45, 132, new Frostbringer() );
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PlaceItemIn( cont, 69, 66, new BreathOfTheDead() );
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PlaceItemIn( cont, 93, 82, new TheDragonSlayer() );
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PlaceItemIn( cont, 117, 99, new BoneCrusher() );
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PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() );
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PlaceItemIn( cont, 69, 132, new SerpentsFang() );
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PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() );
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PlaceItemIn( cont, 117, 82, new TheTaskmaster() );
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PlaceItemIn( cont, 45, 99, new TheDryadBow() );
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PlaceItemIn( bank, 78, 124, cont );
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// End second bag of artifacts
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// Begin bag of minor artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Minor Artifacts";
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PlaceItemIn( cont, 45, 66, new LunaLance() );
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PlaceItemIn( cont, 69, 82, new VioletCourage() );
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PlaceItemIn( cont, 93, 99, new CavortingClub() );
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PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() );
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PlaceItemIn( cont, 45, 132, new NightsKiss() );
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PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() );
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PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() );
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PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() );
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PlaceItemIn( cont, 45, 115, new IolosLute() );
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PlaceItemIn( cont, 69, 132, new GwennosHarp() );
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PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() );
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PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() );
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PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() );
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PlaceItemIn( cont, 69, 115, new BlazeOfDeath() );
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PlaceItemIn( cont, 93, 132, new DreadPirateHat() );
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PlaceItemIn( cont, 117, 66, new BurglarsBandana() );
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PlaceItemIn( cont, 45, 82, new GoldBricks() );
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PlaceItemIn( cont, 69, 99, new AlchemistsBauble() );
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PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() );
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PlaceItemIn( cont, 117, 132, new PolarBearMask() );
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PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() );
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PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() );
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PlaceItemIn( cont, 93, 99, new OrcishVisage() );
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PlaceItemIn( cont, 117, 115, new StaffOfPower() );
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PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() );
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PlaceItemIn( cont, 69, 66, new HeartOfTheLion() );
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PlaceItemIn( cont, 93, 82, new ColdBlood() );
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PlaceItemIn( cont, 117, 99, new GhostShipAnchor() );
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PlaceItemIn( cont, 45, 115, new SeahorseStatuette() );
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PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() );
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PlaceItemIn( cont, 93, 66, new PixieSwatter() );
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for( int i = 0; i < 10; i++ )
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PlaceItemIn( cont, 117, 128, new MessageInABottle( Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4 ) );
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PlaceItemIn( bank, 18, 124, cont );
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if( Core.SE )
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{
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cont = new Bag();
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cont.Hue = 0x501;
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cont.Name = "Tokuno Minor Artifacts";
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PlaceItemIn( cont, 42, 70, new Exiler() );
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PlaceItemIn( cont, 38, 53, new HanzosBow() );
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PlaceItemIn( cont, 45, 40, new TheDestroyer() );
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PlaceItemIn( cont, 92, 80, new DragonNunchaku() );
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PlaceItemIn( cont, 42, 56, new PeasantsBokuto() );
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PlaceItemIn( cont, 44, 71, new TomeOfEnlightenment() );
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PlaceItemIn( cont, 35, 35, new ChestOfHeirlooms() );
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PlaceItemIn( cont, 29, 0, new HonorableSwords() );
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PlaceItemIn( cont, 49, 85, new AncientUrn() );
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PlaceItemIn( cont, 51, 58, new FluteOfRenewal() );
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PlaceItemIn( cont, 70, 51, new PigmentsOfTokuno() );
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PlaceItemIn( cont, 40, 79, new AncientSamuraiDo() );
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PlaceItemIn( cont, 51, 61, new LegsOfStability() );
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PlaceItemIn( cont, 88, 78, new GlovesOfTheSun() );
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PlaceItemIn( cont, 55, 62, new AncientFarmersKasa() );
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PlaceItemIn( cont, 55, 83, new ArmsOfTacticalExcellence() );
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PlaceItemIn( cont, 50, 85, new DaimyosHelm() );
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PlaceItemIn( cont, 52, 78, new BlackLotusHood() );
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PlaceItemIn( cont, 52, 79, new DemonForks() );
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PlaceItemIn( cont, 33, 49, new PilferedDancerFans() );
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PlaceItemIn( bank, 58, 124, cont );
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}
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if( Core.SE ) //This bag came only after SE.
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{
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cont = new Bag();
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cont.Name = "Bag of Bows";
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PlaceItemIn( cont, 31, 84, new Bow() );
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PlaceItemIn( cont, 78, 74, new CompositeBow() );
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PlaceItemIn( cont, 53, 71, new Crossbow() );
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PlaceItemIn( cont, 56, 39, new HeavyCrossbow() );
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PlaceItemIn( cont, 82, 72, new RepeatingCrossbow() );
|
||||
PlaceItemIn( cont, 49, 45, new Yumi() );
|
||||
|
||||
for( int i = 0; i < cont.Items.Count; i++ )
|
||||
{
|
||||
BaseRanged bow = cont.Items[i] as BaseRanged;
|
||||
|
||||
if( bow != null )
|
||||
{
|
||||
bow.Attributes.WeaponSpeed = 35;
|
||||
bow.Attributes.WeaponDamage = 35;
|
||||
}
|
||||
}
|
||||
|
||||
PlaceItemIn( bank, 108, 135, cont );
|
||||
}
|
||||
}
|
||||
|
||||
private static void FillBankbox( Mobile m )
|
||||
{
|
||||
if ( Core.AOS )
|
||||
{
|
||||
FillBankAOS( m );
|
||||
return;
|
||||
}
|
||||
|
||||
BankBox bank = m.BankBox;
|
||||
|
||||
bank.DropItem( new BankCheck( 1000000 ) );
|
||||
|
||||
// Full spellbook
|
||||
Spellbook book = new Spellbook();
|
||||
|
||||
book.Content = ulong.MaxValue;
|
||||
|
||||
bank.DropItem( book );
|
||||
|
||||
Bag bag = new Bag();
|
||||
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
bag.DropItem( new Moonstone( MoonstoneType.Felucca ) );
|
||||
|
||||
// Felucca moonstones
|
||||
bank.DropItem( bag );
|
||||
|
||||
bag = new Bag();
|
||||
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
bag.DropItem( new Moonstone( MoonstoneType.Trammel ) );
|
||||
|
||||
// Trammel moonstones
|
||||
bank.DropItem( bag );
|
||||
|
||||
// Treasure maps
|
||||
bank.DropItem( new TreasureMap( 1, Map.Trammel ) );
|
||||
bank.DropItem( new TreasureMap( 2, Map.Trammel ) );
|
||||
bank.DropItem( new TreasureMap( 3, Map.Trammel ) );
|
||||
bank.DropItem( new TreasureMap( 4, Map.Trammel ) );
|
||||
bank.DropItem( new TreasureMap( 5, Map.Trammel ) );
|
||||
|
||||
// Bag containing 50 of each reagent
|
||||
bank.DropItem( new BagOfReagents( 50 ) );
|
||||
|
||||
// Craft tools
|
||||
bank.DropItem( MakeNewbie( new Scissors() ) );
|
||||
bank.DropItem( MakeNewbie( new SewingKit( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new SmithHammer( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new FletcherTools( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new DovetailSaw( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new MortarPestle( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new ScribesPen( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new TinkerTools( 1000 ) ) );
|
||||
|
||||
// A few dye tubs
|
||||
bank.DropItem( new Dyes() );
|
||||
bank.DropItem( new DyeTub() );
|
||||
bank.DropItem( new DyeTub() );
|
||||
bank.DropItem( new BlackDyeTub() );
|
||||
|
||||
DyeTub darkRedTub = new DyeTub();
|
||||
|
||||
darkRedTub.DyedHue = 0x485;
|
||||
darkRedTub.Redyable = false;
|
||||
|
||||
bank.DropItem( darkRedTub );
|
||||
|
||||
// Some food
|
||||
bank.DropItem( MakeNewbie( new Apple( 1000 ) ) );
|
||||
|
||||
// Resources
|
||||
bank.DropItem( MakeNewbie( new Feather( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new BoltOfCloth( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new BlankScroll( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Hides( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Bandage( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Bottle( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Log( 1000 ) ) );
|
||||
|
||||
bank.DropItem( MakeNewbie( new IronIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new DullCopperIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new ShadowIronIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new CopperIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new BronzeIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new GoldIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new AgapiteIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new VeriteIngot( 5000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new ValoriteIngot( 5000 ) ) );
|
||||
|
||||
// Reagents
|
||||
bank.DropItem( MakeNewbie( new BlackPearl( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Bloodmoss( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Garlic( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Ginseng( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new MandrakeRoot( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new Nightshade( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new SulfurousAsh( 1000 ) ) );
|
||||
bank.DropItem( MakeNewbie( new SpidersSilk( 1000 ) ) );
|
||||
|
||||
// Some extra starting gold
|
||||
bank.DropItem( MakeNewbie( new Gold( 9000 ) ) );
|
||||
|
||||
// 5 blank recall runes
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
bank.DropItem( MakeNewbie( new RecallRune() ) );
|
||||
|
||||
AddPowerScrolls( bank );
|
||||
}
|
||||
|
||||
private static void AddPowerScrolls( BankBox bank )
|
||||
{
|
||||
Bag bag = new Bag();
|
||||
|
||||
for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
|
||||
bag.DropItem( new PowerScroll( PowerScroll.Skills[i], 120.0 ) );
|
||||
|
||||
bag.DropItem( new StatCapScroll( 250 ) );
|
||||
|
||||
bank.DropItem( bag );
|
||||
}
|
||||
|
||||
private static void AddShirt( Mobile m, int shirtHue )
|
||||
{
|
||||
int hue = Utility.ClipDyedHue( shirtHue & 0x3FFF );
|
||||
|
|
@ -687,9 +205,6 @@ namespace Server.Misc
|
|||
AddShoes( newChar );
|
||||
}
|
||||
|
||||
if( TestCenter.Enabled )
|
||||
FillBankbox( newChar );
|
||||
|
||||
if ( young )
|
||||
{
|
||||
NewPlayerTicket ticket = new NewPlayerTicket();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue