From 97cac07f8ba26343bc54fb52e66f33dfc55e806f Mon Sep 17 00:00:00 2001 From: WarrentyExpired Date: Tue, 18 Aug 2026 18:06:31 -0400 Subject: [PATCH] #W# Notoriety tweaks. --- Scripts/Misc/Notoriety.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Scripts/Misc/Notoriety.cs b/Scripts/Misc/Notoriety.cs index 3c194cf..9c90cfc 100644 --- a/Scripts/Misc/Notoriety.cs +++ b/Scripts/Misc/Notoriety.cs @@ -415,7 +415,7 @@ namespace Server.Misc if( target.Criminal ) return Notoriety.Criminal; - // --- CUSTOM: WILD HOSTILE MOBS SHOW AS RED --- + // --- CUSTOM: Hostiles are always red. Peaceful mobs are orange --- if ( target is BaseCreature ) { BaseCreature bc = (BaseCreature)target; @@ -426,7 +426,7 @@ namespace Server.Misc return Notoriety.Murderer; } // Defensive/Neutral: Aggressor FightMode or 0 Karma shows as Orange - if ( bc.AI != AIType.AI_Animal && ( bc.FightMode == FightMode.Aggressor || bc.Karma >= 0 ) ) + if ( !target.Body.IsHuman && bc.AI != AIType.AI_Animal && ( bc.FightMode == FightMode.Aggressor || bc.Karma >= 0 ) ) { return Notoriety.Enemy; }