#W# Exhaustion system and some Food changes.

This commit is contained in:
WarrentyExpired 2026-08-27 21:35:43 -04:00
parent d5102df9b4
commit a254b9db25
2 changed files with 225 additions and 45 deletions

View file

@ -1,45 +1,189 @@
using System;
using Server.Network;
using Server;
namespace Server.Misc
{
public class FoodDecayTimer : Timer
{
public static void Initialize()
{
new FoodDecayTimer().Start();
}
public FoodDecayTimer() : base( TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 5 ) )
{
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
FoodDecay();
}
public static void FoodDecay()
{
foreach ( NetState state in NetState.Instances )
{
HungerDecay( state.Mobile );
ThirstDecay( state.Mobile );
}
}
public static void HungerDecay( Mobile m )
{
if ( m != null && m.Hunger >= 1 )
m.Hunger -= 1;
}
public static void ThirstDecay( Mobile m )
{
if ( m != null && m.Thirst >= 1 )
m.Thirst -= 1;
}
}
}
using System;
using Server.Network;
using Server;
using Server.Mobiles;
using Server.Regions;
namespace Server.Misc
{
public class FoodDecayTimer : Timer
{
public static void Initialize()
{
new FoodDecayTimer().Start();
}
public FoodDecayTimer() : base( TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 5 ) )
{
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
FoodDecay();
}
public static void FoodDecay()
{
foreach ( NetState state in NetState.Instances )
{
HungerDecay( state.Mobile );
}
}
public static void HungerDecay( Mobile m )
{
// Ensures it only affects living players
if ( m != null && m is PlayerMobile && m.Alive && m.AccessLevel == AccessLevel.Player )
{
// The Safe Zone Check: Pauses decay if in an Inn or a House
if ( !m.Region.IsPartOf(typeof(InnRegion)) && !m.Region.IsPartOf(typeof(HouseRegion)) )
{
if ( m.Hunger >= 1 )
{
m.Hunger -= 1;
if ( m.Hunger == 15 )
m.SendMessage( "Your stomach gives a slight rumble." );
else if ( m.Hunger == 10 )
m.SendMessage( "You are starting to feel hungry." );
else if ( m.Hunger == 5 )
m.SendMessage( "You are getting extremely hungry. You should eat soon!" );
}
if ( m.Thirst >= 1 )
{
m.Thirst -= 1;
if ( m.Thirst == 15 )
m.SendMessage( "Your mouth feels a little dry." );
else if ( m.Thirst == 10 )
m.SendMessage( "You are starting to feel thirsty." );
else if ( m.Thirst == 5 )
m.SendMessage( "You are getting extremely thirsty. You should drink soon!" );
}
}
}
}
}
public class EatDecayTimer : Timer
{
public static void Initialize()
{
new EatDecayTimer().Start();
}
public EatDecayTimer() : base( TimeSpan.FromSeconds( 11.0 ), TimeSpan.FromSeconds( 11.0 ) )
{
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
EatDecay();
}
public static void EatDecay()
{
foreach ( NetState state in NetState.Instances )
{
EatDecaying( state.Mobile );
}
}
public static void EatDecaying( Mobile m )
{
if ( m is PlayerMobile && m.Alive )
{
// If they run into a house or inn, the 11-second starvation damage stops
if ( m.Region.IsPartOf(typeof(InnRegion)) || m.Region.IsPartOf(typeof(HouseRegion)) )
return;
// Starvation penalties begin when stats fall below 6 (The 0 to 5 range)
if ( m.Hunger < 6 || m.Thirst < 6 )
{
if ( m.Hunger < 6 )
{
int hits = 0;
if ( m.Hunger == 5 ) hits = 2;
else if ( m.Hunger == 4 ) hits = 3;
else if ( m.Hunger == 3 ) hits = 4;
else if ( m.Hunger == 2 ) hits = 5;
else
{
hits = 6;
m.SendMessage( "You are starving to death!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so hungry!");
}
if ( m.Hits < hits )
hits = m.Hits - 1;
if ( hits > 0 )
m.Hits -= hits;
if ( m.Hunger < 4 && m.Hunger > 0 )
{
if ( Utility.RandomBool() ) m.SendMessage( "You are getting very hungry!" );
if ( Utility.RandomMinMax(1,5) == 1 ) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting hungry!");
}
}
if ( m.Thirst < 6 )
{
if ( m.Thirst == 5 ) m.Stam -= 2;
else if ( m.Thirst == 4 ) m.Stam -= 3;
else if ( m.Thirst == 3 ) m.Stam -= 4;
else if ( m.Thirst == 2 ) m.Stam -= 5;
else
{
m.Stam -= 6;
m.SendMessage( "You are exhausted from thirst!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so thirsty!");
}
if ( m.Thirst < 4 && m.Thirst > 0 )
{
if ( Utility.RandomBool() ) m.SendMessage( "You are getting exhausted from thirst!" );
if ( Utility.RandomMinMax(1,5) == 1 ) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting thirsty!");
}
if ( m.Stam < 0 )
m.Stam = 0;
}
int test = m.Thirst;
if ( m.Hunger < m.Thirst )
test = m.Hunger;
if ( test == 5 ) m.Mana -= 2;
else if ( test == 4 ) m.Mana -= 3;
else if ( test == 3 ) m.Mana -= 4;
else if ( test == 2 ) m.Mana -= 5;
else m.Mana -= 6;
if ( m.Mana < 0 )
m.Mana = 0;
}
else
{
// Well-Fed Regeneration starts when stats are 16 or higher (The 16 to 20 range)
if ( m.Hunger >= 16 && m.Hits < m.HitsMax )
{
m.Hits += 2;
}
if ( m.Thirst >= 16 && m.Stam < m.StamMax )
{
m.Stam += 2;
}
if ( m.Hunger >= 16 && m.Thirst >= 16 && m.Mana < m.ManaMax )
{
m.Mana += 2;
}
}
}
}
}
}

View file

@ -206,6 +206,9 @@ namespace Server.Mobiles
private Point3D m_LastInnLocation;
private Map m_LastInnMap;
// -- Inn Room End
// -- Exhaustion System Start
private int m_ExhaustionDamageTracker;
// -- Exhaustion System End
#region Getters & Setters
@ -2638,6 +2641,39 @@ namespace Server.Mobiles
if ( willKill && from is PlayerMobile )
Timer.DelayCall( TimeSpan.FromSeconds( 10 ), new TimerCallback( ((PlayerMobile) from).RecoverAmmo ) );
// -- Exhaustion System Start
if ( this.Alive && amount > 0 )
{
m_ExhaustionDamageTracker += amount;
if ( m_ExhaustionDamageTracker >= 200 )
{
int drops = m_ExhaustionDamageTracker / 200;
bool statsDropped = false;
if ( this.Hunger > 0 )
{
this.Hunger = Math.Max( 0, this.Hunger - drops );
statsDropped = true;
}
if ( this.Thirst > 0 )
{
this.Thirst = Math.Max( 0, this.Thirst - drops );
statsDropped = true;
}
if ( statsDropped )
{
this.SendMessage( 33, "The physical toll of combat leaves you exhausted and parched." );
}
// Save the leftover damage for the next cycle
m_ExhaustionDamageTracker %= 200;
}
}
// -- Exhaustion System End
base.OnDamage( amount, from, willKill );
}