#W# Town and Overland doors are done.

This commit is contained in:
WarrentyExpired 2026-08-08 20:15:18 -04:00
parent c208430eff
commit aa4d83cab9
5 changed files with 438 additions and 0 deletions

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# West Town
# Inn
StrongWoodDoor 1775 (Facing=NorthCW)
1552 145 7
DarkWoodDoor 1703 (Facing=EastCW)
1550 141 7
DarkWoodDoor 1703 (Facing=EastCW)
1543 145 7
DarkWoodDoor 1703 (Facing=EastCW)
1540 145 7
DarkWoodDoor 1703 (Facing=EastCW)
1547 141 7
# Baker
DarkWoodDoor 1703 (Facing=EastCW)
1550 129 7
# Tavern/Dinner
DarkWoodDoor 1709 (Facing=SouthCCW)
1561 115 7
# Lumber House
DarkWoodDoor 1701 (Facing=WestCCW)
1566 104 7
# Wax house
DarkWoodDoor 1703 (Facing=EastCCW)
1571 114 7
# Weaponsmith
DarkWoodDoor 1711 (Facing=SouthCCW)
1565 127 7
# Central Town
# Hair Stylist
DarkWoodDoor 1709 (Facing=SouthCCW)
1777 234 7
# Tailor
DarkWoodDoor 1701 (Facing=WestCCW)
1760 239 7
# Healer
DarkWoodDoor 1701 (Facing=WestCCW)
1745 243 7
# Dinner/Tavern
DarkWoodDoor 1711 (Facing=NorthCW)
1736 241 7
# Inn
DarkWoodDoor 1709 (Facing=SouthCCW)
1736 219 7
DarkWoodDoor 1703 (Facing=EastCCW)
1733 222 7
DarkWoodDoor 1701 (Facing=WestCW)
1733 225 7
DarkWoodDoor 1711 (Facing=NorthCW)
1730 224 7
DarkWoodDoor 1703 (Facing=EastCW)
1733 215 7
DarkWoodDoor 1703 (Facing=EastCW)
1735 212 7
DarkWoodDoor 1701 (Facing=WestCCW)
1731 212 7
DarkWoodDoor 1709 (Facing=SouthCCW)
1729 214 7
# Mage Shop
DarkWoodDoor 1701 (Facing=WestCCW)
1742 208 7
# Miners
DarkWoodDoor 1703 (Facing=EastCW)
1760 208 7
# Blacksmith
DarkWoodDoor 1703 (Facing=EastCW)
1775 208 7
# Stable
DarkWoodGate 2150 (Facing=WestCW)
1782 205 7
DarkWoodGate 2150 (Facing=WestCW)
1784 205 7
DarkWoodGate 2150 (Facing=WestCW)
1786 205 7
# Bank
MetalDoor 1661 (Facing=SouthCCW)
1783 221 7
BarredMetalDoor2 8183 (Facing=NorthCW)
1776 218 7
# Bowyer
StrongWoodDoor 1765 (Facing=WestCCW)
1761 224 7
# Provisioners
StrongWoodDoor 1765 (Facing=WestCCW)
1747 224 7
# Jeweler
StrongWoodDoor 1775 (Facing=NorthCW)
1751 232 7
# South Town
# Healer
DarkWoodDoor 1709 (Facing=SouthCCW)
1986 148 7
# Bowyer
DarkWoodDoor 1711 (Facing=NorthCW)
1986 136 7
# Provisioner
DarkWoodDoor 1709 (Facing=SouthCCW)
1970 129 7
DarkWoodDoor 1711 (Facing=NorthCW)
1963 124 7
# Butcher
DarkWoodDoor 1701 (Facing=WestCCW)
1982 126 7
DarkWoodDoor 1711 (Facing=NorthCW)
1986 119 7
# Shipwright
DarkWoodDoor 1711 (Facing=NorthCW)
1986 110 7
# Baker
DarkWoodDoor 1703 (Facing=EastCW)
2000 126 7
# Inn
DarkWoodDoor 1703 (Facing=EastCW)
2017 126 7
DarkWoodDoor 1703 (Facing=EastCW)
2017 123 7
DarkWoodDoor 1703 (Facing=EastCW)
2013 123 7
DarkWoodDoor 1703 (Facing=EastCW)
2010 123 7
# Weaponsmith
DarkWoodDoor 1703 (Facing=EastCW)
2024 138 7
# Leather Shop
DarkWoodDoor 1703 (Facing=EastCW)
2012 138 7
# Carpenter
DarkWoodDoor 1711 (Facing=NorthCW)
2002 135 7
# Tinker
DarkWoodDoor 1711 (Facing=NorthCCW)
2002 143 7

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# Large Island Keep
SecretStoneDoor1 232 (Facing=WestCW)
1606 1546 45
SecretStoneDoor2 804 (Facing=WestCW)
1614 1548 50
# Guard Posts
MetalDoor 1653 (Facing=WestCCW)
1666 1713 0
MetalDoor 1655 (Facing=EastCW)
1681 1713 0
# Bowyer
MediumWoodDoor 1727 (Facing=NorthCW)
1669 1697 0
# Inn
MediumWoodDoor 1727 (Facing=NorthCW)
1651 1703 0
MediumWoodDoor 1725 (Facing=SouthCCW)
1644 1702 0
MediumWoodDoor 1727 (Facing=NorthCW)
1644 1701 0
MediumWoodDoor 1727 (Facing=NorthCW)
1643 1702 19
MediumWoodDoor 1719 (Facing=EastCCW)
1646 1705 19
MediumWoodDoor 1725 (Facing=SouthCW)
1647 1702 19
# Weaponsmith
MediumWoodDoor 1725 (Facing=SouthCCW)
1651 1692 0
# Tailor
MediumWoodDoor 1725 (Facing=SouthCCW)
1651 1678 0
# Baker
MediumWoodDoor 1717 (Facing=WestCCW)
1656 1668 0
# Miner
MediumWoodDoor 1727 (Facing=NorthCW)
1669 1664 0
# Bank
MetalDoor 1653 (Facing=WestCCW)
1661 1688 0
BarredMetalDoor2 8183 (Facing=NorthCCW)
1664 1677 0
# Armorer
MediumWoodDoor 1717 (Facing=WestCCW)
1680 1677 0
# Weaponsmith
MediumWoodDoor 1719 (Facing=EastCW)
1701 1677 0
# Stable
LightWoodDoor 1749 (Facing=WestCCW)
1682 1693 0
LightWoodGate 2107 (Facing=EastCW)
1681 1687 0
LightWoodGate 2107 (Facing=EastCW)
1683 1687 0
LightWoodGate 2107 (Facing=EastCW)
1690 1687 0
LightWoodGate 2107 (Facing=EastCW)
1693 1687 0
LightWoodGate 2107 (Facing=EastCW)
1698 1687 0
LightWoodGate 2113 (Facing=SouthCCW)
1691 1691 0
LightWoodGate 2113 (Facing=SouthCW)
1696 1691 0
# Large Dinner/Inn Outskirts
StrongWoodDoor 1765 (Facing=WestCCW)
1526 1768 0
DarkWoodDoor 1701 (Facing=WestCCW)
1524 1757 0
DarkWoodDoor 1701 (Facing=WestCCW)
1528 1757 0
DarkWoodDoor 1701 (Facing=WestCCW)
1533 1757 0
DarkWoodDoor 1701 (Facing=WestCCW)
1538 1757 0
DarkWoodDoor 1701 (Facing=WestCCW)
1523 1762 20
DarkWoodDoor 1701 (Facing=WestCCW)
1528 1762 20
DarkWoodDoor 1703 (Facing=EastCW)
1529 1762 20
DarkWoodDoor 1701 (Facing=WestCCW)
1533 1762 20
DarkWoodDoor 1703 (Facing=EastCW)
1534 1762 20
DarkWoodDoor 1701 (Facing=WestCCW)
1538 1762 20
DarkWoodDoor 1703 (Facing=EastCW)
1539 1762 20
DarkWoodDoor 1701 (Facing=WestCCW)
1528 1757 20
DarkWoodDoor 1701 (Facing=WestCCW)
1532 1757 20
DarkWoodDoor 1701 (Facing=WestCCW)
1538 1757 20

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StrongWoodDoor 1765 (Facing=WestCW)
1409 845 30
StrongWoodDoor 1773 (Facing=SouthCW)
1424 843 30
StrongWoodDoor 1775 (Facing=NorthCCW)
1424 842 30
StrongWoodDoor 1765 (Facing=WestCW)
1410 824 50
StrongWoodDoor 1767 (Facing=EastCCW)
1419 824 50
BarredMetalDoor2 8181 (Facing=SouthCCW)
1415 814 50
BarredMetalDoor2 8183 (Facing=NorthCW)
1415 813 50
StrongWoodDoor 1765 (Facing=WestCW)
1395 761 50
StrongWoodDoor 1765 (Facing=WestCW)
1403 761 50
StrongWoodDoor 1765 (Facing=WestCW)
1411 761 50
StrongWoodDoor 1765 (Facing=WestCW)
1419 761 50
MetalDoor 1653 (Facing=WestCCW)
1433 789 50
MetalDoor 1655 (Facing=EastCW)
1434 789 50
MetalDoor 1653 (Facing=WestCW)
1433 797 50
MetalDoor 1655 (Facing=EastCCW)
1434 797 50
StrongWoodDoor 1765 (Facing=WestCCW)
1449 775 30
StrongWoodDoor 1767 (Facing=EastCW)
1450 775 30
StrongWoodDoor 1765 (Facing=WestCW)
1435 751 30
StrongWoodDoor 1767 (Facing=EastCCW)
1436 751 30

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using System;
using System.IO;
using Server;
using System.Text;
using System.Collections;
using System.Net;
using Server.Mobiles;
using Server.Network;
using Server.Commands;
namespace Server.Commands
{
public class WorldItemWipeCommand
{
public static void Initialize()
{
Register( "Clearall", AccessLevel.Administrator, new CommandEventHandler( Clearall_OnCommand ) );
}
public static void Register( string command, AccessLevel access, CommandEventHandler handler )
{
CommandSystem.Register( command, access, handler );
}
[Usage( "ClearAll" )]
[Description( "Clear all facets." )]
public static void Clearall_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
DateTime time = DateTime.Now;
int countItems = 0;
int countMobs = 0;
ArrayList itemsdel = new ArrayList();
foreach ( Item itemdel in World.Items.Values )
{
if ( itemdel.Parent == null )
{
itemsdel.Add( itemdel );
countItems +=1;
}
}
foreach ( Mobile mobdel in World.Mobiles.Values )
{
if ( !mobdel.Player )
{
itemsdel.Add( mobdel );
countMobs +=1;
}
}
foreach ( object itemdel2 in itemsdel )
{
if(itemdel2 is Item) ((Item)itemdel2).Delete();
if(itemdel2 is Mobile) ((Mobile)itemdel2).Delete();
}
double totalTime = ( ( DateTime.Now - time ).TotalSeconds );
from.SendMessage( "{0} items removed. {1} mobs removed. Took {2} seconds!", countItems, countMobs, totalTime );
}
}
}