#W# InnExitDoor and go locations.
This commit is contained in:
parent
66c963c885
commit
aa8e3e15d8
5 changed files with 170 additions and 257 deletions
2
Data/Decoration/Towns/InnExitDoors.cfg
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2
Data/Decoration/Towns/InnExitDoors.cfg
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@ -0,0 +1,2 @@
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InnExitDoor 1765
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7138 4075 0
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@ -1,11 +1,41 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<places>
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<parent name="Felucca">
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<parent name="Factions">
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<parent name="Towns">
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<child name="Bastion" x="855" y="636" z="0" />
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</parent>
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<child name="Valor Keep" x="858" y="539" z="0" />
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<parent name="Vaelen">
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<parent name="Towns">
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<parent name="Bastion">
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<child name="Town of Bastion" x="855" y="636" z="0" />
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<child name="Valor Hall Keep" x="858" y="539" z="0" />
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</parent>
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<parent name="Stonehollow">
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<child name="Town of Stonehollow" x="556" y="308" z="1" />
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<child name="Stonehollow Inn" x="557" y="285" z="0" />
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</parent>
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<parent name="Cresthaven">
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<child name="Town of Cresthaven" x="1247" y="367" z="0" />
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<child name="Cresthaven Inn" x="1291" y="271" z="10" />
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</parent>
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<parent name="Fairwinds">
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<child name="Town of Fairwinds" x="342" y="1332" z="0" />
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<child name="Fairwinds Inn" x="378" y="1315" z="0" />
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</parent>
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<parent name="Deepwatch">
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<child name="Town of Deepwatch" x="1673" y="1681" z="0" />
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</parent>
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<parent name="Port Rim">
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<child name="Town of Port Rim" x="1565" y="119" z="1" />
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</parent>
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<parent name="Winterhold">
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<child name="Town of Winterhold" x="1754" y="226" z="2" />
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</parent>
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<parent name="Bleakwatch">
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<child name="Town of Bleakwatch" x="1988" y="128" z="2" />
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</parent>
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<parent name="Port City">
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<child name="Town of Port City" x="1449" y="793" z="30"/>
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</parent>
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<parent name="Plunder Island">
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<child name="Plunder Hideout" x="396" y="935" z="0" />
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</parent>
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</parent>
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<parent name="Dungeons">
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<parent name="Covetous">
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@ -16,254 +46,6 @@
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<child name="Lake Cave" x="5467" y="1805" z="7" />
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<child name="Torture Chambers" x="5552" y="1807" z="0" />
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</parent>
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<parent name="Deceit">
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<child name="Entrance" x="4111" y="432" z="5" />
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<child name="Level 1" x="5188" y="638" z="0" />
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<child name="Level 2" x="5305" y="533" z="2" />
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<child name="Level 3" x="5137" y="650" z="5" />
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<child name="Level 4" x="5306" y="652" z="2" />
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</parent>
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<parent name="Despise">
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<child name="Entrance" x="1298" y="1080" z="0" />
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<child name="Entryway" x="5587" y="631" z="30" />
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<child name="Level 1" x="5501" y="570" z="59" />
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<child name="Level 2" x="5519" y="673" z="20" />
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<child name="Level 3" x="5407" y="859" z="45" />
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</parent>
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<parent name="Destard">
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<child name="Entrance" x="1176" y="2637" z="0" />
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<child name="Level 1" x="5243" y="1006" z="0" />
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<child name="Level 2" x="5143" y="801" z="4" />
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<child name="Level 3" x="5137" y="986" z="5" />
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</parent>
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<parent name="Hythloth">
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<child name="Entrance" x="4721" y="3822" z="0" />
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<child name="Level 1" x="5905" y="20" z="46" />
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<child name="Level 2" x="5976" y="169" z="0" />
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<child name="Level 3" x="6083" y="145" z="-20" />
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<child name="Level 4" x="6059" y="89" z="24" />
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</parent>
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<parent name="Shame">
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<child name="Entrance" x="514" y="1561" z="0" />
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<child name="Level 1" x="5395" y="126" z="0" />
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<child name="Level 2" x="5515" y="11" z="5" />
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<child name="Level 3" x="5514" y="148" z="25" />
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<child name="Level 4" x="5875" y="20" z="-5" />
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</parent>
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<parent name="Wrong">
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<child name="Entrance" x="2043" y="238" z="10" />
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<child name="Level 1" x="5825" y="630" z="0" />
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<child name="Level 2" x="5690" y="569" z="25" />
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<child name="Level 3" x="5703" y="639" z="0" />
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</parent>
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<parent name="Miscellaneous">
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<child name="Hyloth Fire Pit" x="4596" y="3630" z="30" />
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<child name="Yew-Britain Brigand Camp" x="885" y="1682" z="0" />
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<child name="Yew Fort of the Damned" x="972" y="768" z="0" />
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</parent>
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<parent name="Terathan Keep">
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<child name="Entrance" x="5451" y="3143" z="-60" />
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<child name="Level 1" x="5342" y="1601" z="0" />
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<child name="Champion Room" x="5205" y="1585" z="0" />
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<child name="Starroom" x="5139" y="1767" z="0" />
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</parent>
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<parent name="Fire">
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<child name="Entrance" x="5760" y="2908" z="15" />
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<child name="Brit Entrance" x="2923" y="3407" z="8" />
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<child name="Level 1" x="5790" y="1416" z="40" />
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<child name="Level 2" x="5702" y="1316" z="1" />
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</parent>
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<parent name="Ice">
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<child name="Entrance" x="5210" y="2322" z="30" />
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<child name="Brit Entrance" x="1999" y="81" z="4" />
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<child name="Level 1" x="5875" y="150" z="15" />
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<child name="Ratman Room" x="5834" y="327" z="18" />
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<child name="Ice Demon Lair" x="5700" y="305" z="0" />
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</parent>
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<parent name="Orc Cave">
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<child name="Entrance" x="1019" y="1431" z="0" />
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<child name="Level 1" x="5137" y="2014" z="0" />
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<child name="Level 2" x="5332" y="1376" z="0" />
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<child name="Level 3" x="5272" y="2036" z="0" />
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</parent>
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<parent name="Solen Hives">
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<child name="Central Area" x="5774" y="1896" z="20" />
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<parent name="Area A">
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<child name="Entrance" x="729" y="1451" z="0" />
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<child name="Level 1" x="5658" y="1795" z="3" />
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<child name="Level 2" x="5726" y="1891" z="1" />
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</parent>
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<parent name="Area B">
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<child name="Entrance" x="2607" y="763" z="0" />
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<child name="Level 1" x="5921" y="1797" z="1" />
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<child name="Level 2" x="5875" y="1866" z="2" />
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</parent>
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<parent name="Area C">
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<child name="Entrance" x="1689" y="2789" z="0" />
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<child name="Level 1" x="5659" y="2022" z="0" />
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<child name="Level 2" x="5708" y="1955" z="0" />
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</parent>
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<parent name="Area D">
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<child name="Entrance" x="1723" y="814" z="0" />
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<child name="Level 1" x="5916" y="2019" z="3" />
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<child name="Level 2" x="5813" y="2012" z="-1" />
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</parent>
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<parent name="Area E">
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<child name="Entrance" x="5732" y="1858" z="0" />
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</parent>
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</parent>
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<parent name="Khaldun">
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<child name="Entrance 1" x="6009" y="3775" z="19" />
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<child name="Entrance 2" x="5882" y="3819" z="-1" />
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<child name="Level 1" x="5571" y="1302" z="0" />
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</parent>
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</parent>
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<parent name="Internal">
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<parent name="Jail Cells">
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<child name="Cell 1" x="5276" y="1164" z="0" />
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<child name="Cell 2" x="5286" y="1164" z="0" />
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<child name="Cell 3" x="5296" y="1164" z="0" />
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<child name="Cell 4" x="5306" y="1164" z="0" />
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<child name="Cell 5" x="5276" y="1174" z="0" />
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<child name="Cell 6" x="5286" y="1174" z="0" />
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<child name="Cell 7" x="5286" y="1174" z="0" />
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<child name="Cell 8" x="5306" y="1174" z="0" />
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<child name="Cell 9" x="5283" y="1184" z="0" />
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<child name="Cell 10" x="5304" y="1184" z="0" />
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</parent>
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<child name="Green Acres" x="5445" y="1153" z="0" />
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</parent>
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<parent name="Shrines">
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<child name="Chaos" x="1456" y="854" z="0" />
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<child name="Compassion" x="1856" y="872" z="-1" />
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<child name="Honesty" x="4217" y="564" z="36" />
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<child name="Honor" x="1730" y="3528" z="3" />
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<child name="Humility" x="4276" y="3699" z="0" />
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<child name="Justice" x="1301" y="639" z="16" />
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<child name="Sacrifice" x="3355" y="299" z="9" />
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<child name="Spirituality" x="1589" y="2485" z="5" />
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<child name="Valor" x="2496" y="3932" z="0" />
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</parent>
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<parent name="Towns">
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<parent name="Britain">
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<child name="Blackthorn Castle" x="1533" y="1415" z="56" />
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<child name="Blackthorn Entrance" x="1523" y="1456" z="15" />
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<child name="British Castle" x="1323" y="1624" z="55" />
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<child name="British Entrance" x="1401" y="1625" z="28" />
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<child name="Cemetery" x="1384" y="1497" z="10" />
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<child name="Center" x="1475" y="1645" z="20" />
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<child name="Farmlands" x="1228" y="1705" z="0" />
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<child name="Park" x="1614" y="1641" z="35" />
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<child name="Suburbs" x="1662" y="1572" z="5" />
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</parent>
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<parent name="Buccaneers Den">
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<child name="Bathhouse" x="2667" y="2084" z="5" />
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<child name="Docks" x="2736" y="2166" z="0" />
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<child name="Tunnels" x="2667" y="2069" z="-20" />
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</parent>
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<parent name="Cove">
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<child name="Cemetery" x="2443" y="1123" z="5" />
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<child name="Gates" x="2285" y="1209" z="0" />
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<child name="Guard Post" x="2218" y="1116" z="19" />
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<child name="Orc Fort" x="2171" y="1332" z="0" />
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</parent>
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<parent name="Jhelom">
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<child name="Cemetery" x="1296" y="3719" z="0" />
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<child name="East Docks" x="1492" y="3696" z="-3" />
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<child name="Fighting Pit" x="1398" y="3742" z="-21" />
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<child name="Main Island" x="1414" y="3816" z="0" />
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<child name="Medium Island" x="1124" y="3623" z="5" />
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<child name="Small Island" x="1466" y="4015" z="5" />
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</parent>
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<parent name="Magincia">
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<child name="Bank" x="3730" y="2161" z="20" />
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<child name="Docks" x="3675" y="2259" z="20" />
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<child name="Park" x="3719" y="2063" z="25" />
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<child name="Parliament" x="3792" y="2248" z="20" />
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</parent>
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<parent name="Minoc">
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<child name="Bridge" x="2539" y="501" z="30" />
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<child name="Gypsy Camp" x="2540" y="651" z="0" />
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<child name="Mining Camp" x="2583" y="528" z="15" />
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<child name="North" x="2475" y="417" z="15" />
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<child name="South" x="2526" y="583" z="0" />
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</parent>
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<parent name="Moonglow">
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<child name="Cemetery" x="4546" y="1338" z="8" />
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<child name="Center" x="4442" y="1122" z="5" />
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<child name="Docks" x="4406" y="1045" z="-2" />
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<child name="Telescope" x="4707" y="1124" z="0" />
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<child name="Zoo" x="4549" y="1378" z="8" />
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</parent>
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<parent name="Nujel'm">
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<child name="Cemetery" x="3536" y="1156" z="20" />
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<child name="Chess Board" x="3728" y="1360" z="5" />
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<child name="Docks" x="3803" y="1279" z="5" />
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<child name="East" x="3755" y="1227" z="0" />
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<child name="North" x="3668" y="1116" z="0" />
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<child name="Palace" x="3698" y="1279" z="20" />
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<child name="West" x="3572" y="1211" z="0" />
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</parent>
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<parent name="Ocllo">
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<child name="Docks" x="3650" y="2653" z="0" />
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<child name="Farmlands" x="3722" y="2647" z="20" />
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<child name="North" x="3650" y="2516" z="0" />
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</parent>
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<parent name="Serpents Hold">
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<child name="North" x="3023" y="3417" z="15" />
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<child name="South" x="2906" y="3505" z="10" />
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<child name="Guard Post" x="3011" y="3526" z="15" />
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</parent>
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<parent name="Skara Brae">
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<child name="East" x="811" y="2243" z="0" />
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<child name="East Docks" x="716" y="2233" z="-3" />
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<child name="North" x="746" y="2165" z="0" />
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<child name="South" x="899" y="2381" z="0" />
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<child name="West" x="601" y="2171" z="0" />
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<child name="West Docks" x="639" y="2236" z="-3" />
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</parent>
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<parent name="Trinsic">
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<child name="Center" x="1927" y="2779" z="0" />
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<child name="East Docks" x="2071" y="2855" z="-3" />
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<child name="Island Park" x="2108" y="2793" z="2" />
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<child name="North" x="1894" y="2666" z="0" />
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<child name="South" x="1891" y="2850" z="20" />
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<child name="South Gate" x="2000" y="2930" z="0" />
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<child name="West Gate" x="1832" y="2779" z="0" />
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</parent>
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<parent name="Vesper">
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<child name="Cemetery" x="2786" y="867" z="0" />
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<child name="Center" x="2882" y="788" z="0" />
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<child name="Docks" x="3013" y="828" z="-3" />
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<child name="East" x="2760" y="981" z="0" />
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<child name="North" x="2907" y="603" z="0" />
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</parent>
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<parent name="Wind">
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<child name="Caves" x="5166" y="244" z="15" />
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<child name="East" x="5336" y="88" z="15" />
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<child name="Entrance" x="1362" y="896" z="0" />
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<child name="Park" x="5211" y="22" z="15" />
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<child name="South" x="5223" y="189" z="5" />
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<child name="West" x="5180" y="90" z="25" />
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</parent>
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<parent name="Yew">
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<child name="Cemetery" x="724" y="1138" z="0" />
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<child name="Center" x="535" y="992" z="0" />
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<child name="Courts and Prisons" x="354" y="836" z="20" />
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<child name="Empath Abbey" x="635" y="860" z="0" />
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<child name="Hidden Cave" x="313" y="787" z="-24" />
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<child name="Orc Fort" x="633" y="1499" z="0" />
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</parent>
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<parent name="Delucia">
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<child name="Watch Tower" x="5276" y="3945" z="37" />
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<child name="Center" x="5228" y="3978" z="37" />
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<child name="Orc Fort" x="5210" y="3636" z="3" />
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</parent>
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<parent name="Papua">
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<child name="The Just Inn" x="5769" y="3176" z="0" />
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<child name="Center" x="5730" y="3208" z="-4" />
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<child name="Docks" x="5825" y="3256" z="2" />
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</parent>
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</parent>
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</parent>
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</places>
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@ -134,8 +134,33 @@ namespace Server.Custom.InnRooms
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private void TeleportToRoom(Mobile m)
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{
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Point3D dest = RoomLocation;
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// Scans the void room (up to 12 tiles away from center) to find your physical exit door
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if (RoomMap != null)
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{
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IPooledEnumerable eable = RoomMap.GetItemsInRange(RoomLocation, 12);
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foreach (Item item in eable)
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{
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if (item is InnExitDoor)
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{
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dest = item.Location; // Teleports them exactly where you placed the exit!
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break;
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}
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}
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eable.Free();
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}
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// Save their exact spot in the tavern so the exit door knows where to return them
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if (m is PlayerMobile)
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{
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PlayerMobile pm = (PlayerMobile)m;
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pm.LastInnLocation = m.Location;
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pm.LastInnMap = m.Map;
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}
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m.PlaySound(0x1EA);
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m.MoveToWorld(RoomLocation, RoomMap);
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m.MoveToWorld(dest, RoomMap);
|
||||
m.SendMessage(0x3B2, "You enter the inn room.");
|
||||
}
|
||||
|
||||
|
|
@ -187,6 +212,20 @@ namespace Server.Custom.InnRooms
|
|||
}
|
||||
|
||||
m_House.Delete();
|
||||
// Kick anyone currently inside the room back to the tavern door
|
||||
List<Mobile> insideMobiles = m_House.GetMobiles();
|
||||
foreach (Mobile m in insideMobiles)
|
||||
{
|
||||
if (m is PlayerMobile)
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)m;
|
||||
// Send them right back to this physical InnDoor in the town
|
||||
pm.MoveToWorld(this.Location, this.Map);
|
||||
pm.LastInnLocation = Point3D.Zero;
|
||||
pm.LastInnMap = null;
|
||||
pm.SendMessage(33, "The rent has expired and you have been evicted from the room.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_Renter = null;
|
||||
|
|
|
|||
58
Scripts/Engines/InnRooms/InnExitDoor.cs
Normal file
58
Scripts/Engines/InnRooms/InnExitDoor.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Custom.InnRooms
|
||||
{
|
||||
public class InnExitDoor : Item
|
||||
{
|
||||
[Constructable]
|
||||
public InnExitDoor() : this(0x6E5)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public InnExitDoor(int itemID) : base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
Name = "Room Exit";
|
||||
}
|
||||
|
||||
public InnExitDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
from.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1019045);
|
||||
return;
|
||||
}
|
||||
|
||||
if (from is PlayerMobile)
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
|
||||
// Checks if they entered through the town door to get their saved location
|
||||
if (pm.LastInnMap != null && pm.LastInnMap != Map.Internal && pm.LastInnLocation != Point3D.Zero)
|
||||
{
|
||||
pm.PlaySound(0x1EA);
|
||||
pm.MoveToWorld(pm.LastInnLocation, pm.LastInnMap);
|
||||
pm.SendMessage(68, "You step out of your room and back into the inn.");
|
||||
|
||||
// Clears the return location so they can't exploit it
|
||||
pm.LastInnLocation = Point3D.Zero;
|
||||
pm.LastInnMap = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage(33, "Your return location was lost. Please use a runebook or page a GameMaster.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); }
|
||||
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
|
||||
}
|
||||
}
|
||||
|
|
@ -201,6 +201,11 @@ namespace Server.Mobiles
|
|||
private List<Mobile> m_AllFollowers;
|
||||
private List<Mobile> m_RecentlyReported;
|
||||
|
||||
// -- Inn Room Start
|
||||
private Point3D m_LastInnLocation;
|
||||
private Map m_LastInnMap;
|
||||
// -- Inn Room End
|
||||
|
||||
#region Getters & Setters
|
||||
|
||||
public List<Mobile> RecentlyReported
|
||||
|
|
@ -374,6 +379,22 @@ namespace Server.Mobiles
|
|||
set { CandyCane.SetToothAche( this, value ); }
|
||||
}
|
||||
|
||||
// -- Inn Room Start
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Point3D LastInnLocation
|
||||
{
|
||||
get { return m_LastInnLocation; }
|
||||
set { m_LastInnLocation = value; }
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Map LastInnMap
|
||||
{
|
||||
get { return m_LastInnMap; }
|
||||
set { m_LastInnMap = value; }
|
||||
}
|
||||
// -- Inn Room End
|
||||
|
||||
#endregion
|
||||
|
||||
#region PlayerFlags
|
||||
|
|
@ -3358,6 +3379,12 @@ namespace Server.Mobiles
|
|||
|
||||
switch ( version )
|
||||
{
|
||||
case 30:
|
||||
{
|
||||
m_LastInnLocation = reader.ReadPoint3D();
|
||||
m_LastInnMap = reader.ReadMap();
|
||||
goto case 29;
|
||||
}
|
||||
case 29:
|
||||
{
|
||||
if (reader.ReadBool())
|
||||
|
|
@ -3667,7 +3694,12 @@ namespace Server.Mobiles
|
|||
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 29 ); // version
|
||||
writer.Write( (int) 30 ); // version
|
||||
|
||||
// -- Inn Room Start
|
||||
writer.Write(m_LastInnLocation);
|
||||
writer.Write(m_LastInnMap);
|
||||
// -- Inn Room End
|
||||
|
||||
if (m_StuckMenuUses != null)
|
||||
{
|
||||
|
|
@ -5175,4 +5207,4 @@ namespace Server.Mobiles
|
|||
m_AutoStabled.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue