diff --git a/Data/Config/Regions.xml b/Data/Config/Regions.xml
index 1ed3302..f96c9f1 100644
--- a/Data/Config/Regions.xml
+++ b/Data/Config/Regions.xml
@@ -13,173 +13,194 @@
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diff --git a/Scripts/Engines/Spawner/DynamicSpawner/SpawnRef.cs b/Scripts/Engines/Spawner/DynamicSpawner/SpawnRef.cs
index 9874c01..a9f7b02 100644
--- a/Scripts/Engines/Spawner/DynamicSpawner/SpawnRef.cs
+++ b/Scripts/Engines/Spawner/DynamicSpawner/SpawnRef.cs
@@ -65,8 +65,9 @@ namespace Server.Items
// --- REGION SAFETY CHECK ---
Region reg = Region.Find( savedLocation, savedMap );
- if ( reg is Server.Regions.TownRegion ||
- reg is Server.Regions.GuardedRegion ||
+ if ( reg is Server.Regions.TownRegion ||
+ reg is Server.Regions.GuardedRegion ||
+ reg is Server.Regions.DungeonRegion ||
reg is Server.Regions.HouseRegion )
{
this.Delete();
diff --git a/Scripts/Regions/DungeonRegion.cs b/Scripts/Regions/DungeonRegion.cs
index 41205bb..439cc71 100644
--- a/Scripts/Regions/DungeonRegion.cs
+++ b/Scripts/Regions/DungeonRegion.cs
@@ -50,7 +50,7 @@ namespace Server.Regions
base.OnEnter( m );
if ( m != null && m.Player )
{
- m.SendMessage( "You have entered the {0}", this.Name);
+ m.SendMessage( "You have entered {0}", this.Name);
Timer.DelayCall( TimeSpan.FromMilliseconds( 100 ), delegate()
{
if ( m != null && m.Alive )
diff --git a/Scripts/Regions/TownRegion.cs b/Scripts/Regions/TownRegion.cs
index 46c7e3e..0c4dd59 100644
--- a/Scripts/Regions/TownRegion.cs
+++ b/Scripts/Regions/TownRegion.cs
@@ -15,7 +15,7 @@ namespace Server.Regions
base.OnEnter( m );
if (m != null && m.Player )
{
- m.SendMessage( "Welcom to {0}", this.Name );
+ m.SendMessage( "You have entered {0}", this.Name );
}
}
public override void OnExit( Mobile m )