#WW# Looms and Spinning wheels now process entire stacks.
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4 changed files with 116 additions and 31 deletions
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@ -77,7 +77,7 @@ namespace Server.Items
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m_Cotton = cotton;
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}
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protected override void OnTarget( Mobile from, object targeted )
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Cotton.Deleted )
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return;
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@ -101,8 +101,28 @@ namespace Server.Items
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}
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else
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{
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m_Cotton.Consume();
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wheel.BeginSpin( new SpinCallback( Cotton.OnSpun ), from, m_Cotton.Hue );
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int amount = m_Cotton.Amount;
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int hue = m_Cotton.Hue;
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m_Cotton.Delete();
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wheel.BeginSpin( ( w, m, h ) =>
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{
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int totalThread = 6 * amount;
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while ( totalThread > 0 )
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{
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int threadToGive = Math.Min( totalThread, 60000 );
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Item spools = new SpoolOfThread( threadToGive );
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spools.Hue = h;
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m.AddToBackpack( spools );
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totalThread -= threadToGive;
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}
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m.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
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}, from, hue );
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}
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}
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else
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@ -66,8 +66,7 @@ namespace Server.Items
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{
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m_Flax = flax;
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}
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protected override void OnTarget( Mobile from, object targeted )
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Flax.Deleted )
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return;
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@ -91,8 +90,28 @@ namespace Server.Items
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}
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else
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{
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m_Flax.Consume();
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wheel.BeginSpin( new SpinCallback( Flax.OnSpun ), from, m_Flax.Hue );
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int amount = m_Flax.Amount;
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int hue = m_Flax.Hue;
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m_Flax.Delete();
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wheel.BeginSpin( ( w, m, h ) =>
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{
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int totalThread = 6 * amount;
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while ( totalThread > 0 )
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{
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int threadToGive = Math.Min( totalThread, 60000 );
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Item spools = new SpoolOfThread( threadToGive );
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spools.Hue = h;
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m.AddToBackpack( spools );
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totalThread -= threadToGive;
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}
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m.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
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}, from, hue );
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}
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}
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else
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@ -77,7 +77,7 @@ namespace Server.Items
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m_Wool = wool;
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}
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protected override void OnTarget( Mobile from, object targeted )
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Wool.Deleted )
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return;
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@ -101,9 +101,34 @@ namespace Server.Items
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}
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else
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{
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m_Wool.Consume();
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if ( m_Wool is TaintedWool ) wheel.BeginSpin( new SpinCallback( TaintedWool.OnSpun ), from, m_Wool.Hue );
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else wheel.BeginSpin( new SpinCallback( Wool.OnSpun ), from, m_Wool.Hue );
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// 1. Capture the total stack amount and its hue
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int amount = m_Wool.Amount;
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int hue = m_Wool.Hue;
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// 2. Destroy the entire pile of wool at once
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m_Wool.Delete();
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// 3. Start the spin cycle and use a lambda for the multiplied yield
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wheel.BeginSpin( ( w, m, h ) =>
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{
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// 1 wool = 3 balls of yarn. Calculate total yield.
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int totalYarn = 3 * amount;
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// 4. Safely loop the creation to prevent going over the 60,000 item limit
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while ( totalYarn > 0 )
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{
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int yarnToGive = Math.Min( totalYarn, 60000 );
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// In RunUO, "DarkYarn" is the core class used for all balls of yarn
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Item yarn = new DarkYarn( yarnToGive );
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yarn.Hue = h;
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m.AddToBackpack( yarn );
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totalYarn -= yarnToGive;
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}
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m.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
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}, from, hue );
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}
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}
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else
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@ -67,7 +67,7 @@ namespace Server.Items
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m_Material = material;
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}
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protected override void OnTarget( Mobile from, object targeted )
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Material.Deleted )
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return;
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@ -83,22 +83,43 @@ namespace Server.Items
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( loom.Phase < 4 )
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else
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{
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m_Material.Consume();
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int currentPhase = loom.Phase;
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if ( targeted is Item )
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((Item)targeted).SendLocalizedMessageTo( from, 1010001 + loom.Phase++ );
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}
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else
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{
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Item create = new BoltOfCloth();
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create.Hue = m_Material.Hue;
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int neededToFinish = 5 - currentPhase;
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m_Material.Consume();
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loom.Phase = 0;
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from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
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from.AddToBackpack( create );
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if ( m_Material.Amount >= neededToFinish )
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{
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m_Material.Consume( neededToFinish );
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Item bolt1 = new BoltOfCloth();
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bolt1.Hue = m_Material.Hue;
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from.AddToBackpack( bolt1 );
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loom.Phase = 0; // Reset loom to empty
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int remainingThread = m_Material.Amount;
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int extraBolts = remainingThread / 5;
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if ( extraBolts > 0 )
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{
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m_Material.Consume( extraBolts * 5 );
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Item extraBolt = new BoltOfCloth();
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extraBolt.Hue = m_Material.Hue;
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extraBolt.Amount = extraBolts; // Stack them if possible
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from.AddToBackpack( extraBolt );
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}
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from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
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}
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else
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{
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m_Material.Consume();
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((Item)targeted).SendLocalizedMessageTo( from, 1010001 + currentPhase );
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loom.Phase++;
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}
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}
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}
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else
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