From d34994ff830472c95b2d088ab1add702f2979428 Mon Sep 17 00:00:00 2001 From: WarrentyExpired Date: Tue, 18 Aug 2026 17:56:00 -0400 Subject: [PATCH] #W# Notoriety tweaks. --- Scripts/Misc/Notoriety.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Scripts/Misc/Notoriety.cs b/Scripts/Misc/Notoriety.cs index d44b134..3c194cf 100644 --- a/Scripts/Misc/Notoriety.cs +++ b/Scripts/Misc/Notoriety.cs @@ -421,12 +421,12 @@ namespace Server.Misc BaseCreature bc = (BaseCreature)target; // If it is wild (not tamed), not a summon, and has negative Karma (hostile) - if ( target.Body.IsMonster && !bc.Controlled && !bc.Summoned && bc.Karma < 0 ) + if ( bc.AI != AIType.AI_Animal && !bc.Controlled && !bc.Summoned && bc.Karma < 0 ) { return Notoriety.Murderer; } // Defensive/Neutral: Aggressor FightMode or 0 Karma shows as Orange - if ( bc.AI != AIType.AI_Animal && ( bc.FightMode == FightMode.Aggressor || bc.Karma == 0 ) ) + if ( bc.AI != AIType.AI_Animal && ( bc.FightMode == FightMode.Aggressor || bc.Karma >= 0 ) ) { return Notoriety.Enemy; }