#W# More spawner work. Added 'MyLevel' to basecreature and GetLevel Command.

This commit is contained in:
WarrentyExpired 2026-08-18 16:20:12 -04:00
parent 5df9b41822
commit dae9b56279
7 changed files with 144 additions and 3 deletions

View file

@ -3424,6 +3424,65 @@ namespace Server.Mobiles
m_AI.OnSpeech( e );
}
public static int MyLevel( Mobile m )
{
int level = 0;
if ( m is BaseCreature )
{
BaseCreature bc = (BaseCreature)m;
int psn = 0;
if ( bc.HitPoison == Poison.Lesser )
psn = 5;
else if ( bc.HitPoison == Poison.Regular )
psn = 10;
else if ( bc.HitPoison == Poison.Greater )
psn = 15;
else if ( bc.HitPoison == Poison.Deadly )
psn = 20;
else if ( bc.HitPoison == Poison.Lethal )
psn = 25;
if ( bc.PoisonImmune == Poison.Lesser )
psn = psn + 5;
else if ( bc.PoisonImmune == Poison.Regular )
psn = psn + 10;
else if ( bc.PoisonImmune == Poison.Greater )
psn = psn + 15;
else if ( bc.PoisonImmune == Poison.Deadly )
psn = psn + 20;
else if ( bc.PoisonImmune == Poison.Lethal )
psn = psn + 25;
int bard = 0;
if ( bc.BardImmune )
bard = 50;
else
{
if ( bc.Unprovokable )
bard = bard + 25;
if ( bc.Uncalmable )
bard = bard + 25;
}
int dmg = (int)( bc.DamageMax * 8 );
int sts = (int)( m.RawStatTotal / 6 );
int fam = (int)( m.Fame / 120 );
int arm = (int)( m.VirtualArmor * 2.5 );
level = psn + dmg + sts + fam + arm + bard;
if ( level > 1000 ){ level = 1000; }
else if ( level < 1 ){ level = 1; }
}
return level;
}
public override bool IsHarmfulCriminal( Mobile target )
{
if ( (Controlled && target == m_ControlMaster) || (Summoned && target == m_SummonMaster) )