#W# Added Knives TownHouses. Also wrote my own static house system that is configured with a cfg file.
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217
Scripts/Items/Houses/Monopoly/Misc/General.cs
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217
Scripts/Items/Houses/Monopoly/Misc/General.cs
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// Check PackUpHouse() for that crash on item delete. It causes a crash in RemoveMulti (Core)
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using System;
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using System.Collections;
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using Server;
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using Server.Multis;
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namespace Knives.TownHouses
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{
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public class General
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{
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public static string Version{ get { return "2.01"; } }
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// This setting determines the suggested gold value for a single square of a home
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// which then derives price, lockdowns and secures.
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public static int SuggestionFactor { get{ return 600; } }
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// This setting determines if players need License in order to rent out their property
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public static bool RequireRenterLicense{ get{ return false; } }
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public static void Configure()
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{
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EventSink.WorldSave += new WorldSaveEventHandler( OnSave );
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}
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public static void Initialize()
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{
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EventSink.Login += new LoginEventHandler( OnLogin );
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EventSink.Speech += new SpeechEventHandler( HandleSpeech );
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EventSink.ServerStarted += new ServerStartedEventHandler( OnStarted );
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}
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private static void OnStarted()
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{
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foreach (TownHouse house in TownHouse.AllTownHouses)
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{
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house.InitSectorDefinition();
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RUOVersion.UpdateRegion(house.ForSaleSign);
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}
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}
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public static void OnSave( WorldSaveEventArgs e )
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{
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foreach( TownHouseSign sign in new ArrayList( TownHouseSign.AllSigns ) )
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sign.ValidateOwnership();
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foreach( TownHouse house in new ArrayList( TownHouse.AllTownHouses ) )
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if ( house.Deleted )
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{
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TownHouse.AllTownHouses.Remove( house );
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continue;
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}
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}
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private static void OnLogin( LoginEventArgs e )
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{
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foreach( BaseHouse house in BaseHouse.GetHouses( e.Mobile ) )
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if ( house is TownHouse )
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((TownHouse)house).ForSaleSign.CheckDemolishTimer();
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}
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private static void HandleSpeech( SpeechEventArgs e )
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{
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ArrayList houses = new ArrayList(BaseHouse.GetHouses( e.Mobile ));
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if ( houses == null )
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return;
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foreach( BaseHouse house in houses )
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{
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if (!RUOVersion.RegionContains(house.Region, e.Mobile))
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continue;
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if ( house is TownHouse )
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house.OnSpeech( e );
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if ( house.Owner == e.Mobile
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&& e.Speech.ToLower() == "create rental contract"
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&& CanRent( e.Mobile, house, true ) )
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{
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e.Mobile.AddToBackpack( new RentalContract() );
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e.Mobile.SendMessage( "A rental contract has been placed in your bag." );
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}
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if ( house.Owner == e.Mobile
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&& e.Speech.ToLower() == "check storage" )
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{
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int count = 0;
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e.Mobile.SendMessage( "You have {0} lockdowns and {1} secures available.", RemainingSecures( house ), RemainingLocks( house ) );
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if ( (count = AllRentalLocks( house )) != 0 )
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e.Mobile.SendMessage( "Current rentals are using {0} of your lockdowns.", count );
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if ( (count = AllRentalSecures( house )) != 0 )
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e.Mobile.SendMessage( "Current rentals are using {0} of your secures.", count );
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}
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}
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}
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private static bool CanRent( Mobile m, BaseHouse house, bool say )
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{
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if ( house is TownHouse && ((TownHouse)house).ForSaleSign.PriceType != "Sale" )
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{
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if ( say )
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m.SendMessage( "You must own your property to rent it." );
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return false;
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}
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if ( RequireRenterLicense )
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{
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RentalLicense lic = m.Backpack.FindItemByType( typeof( RentalLicense ) ) as RentalLicense;
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if ( lic != null && lic.Owner == null )
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lic.Owner = m;
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if ( lic == null || lic.Owner != m )
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{
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if ( say )
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m.SendMessage( "You must have a renter's license to rent your property." );
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return false;
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}
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}
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if ( EntireHouseContracted( house ) )
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{
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if ( say )
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m.SendMessage( "This entire house already has a rental contract." );
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return false;
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}
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if ( RemainingSecures( house ) < 0 || RemainingLocks( house ) < 0 )
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{
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if ( say )
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m.SendMessage( "You don't have the storage available to rent property." );
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return false;
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}
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return true;
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}
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#region Rental Info
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public static bool EntireHouseContracted( BaseHouse house )
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{
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foreach( Item item in TownHouseSign.AllSigns )
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if ( item is RentalContract && house == ((RentalContract)item).ParentHouse )
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if ( ((RentalContract)item).EntireHouse )
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return true;
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return false;
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}
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public static bool HasContract( BaseHouse house )
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{
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foreach( Item item in TownHouseSign.AllSigns )
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if ( item is RentalContract && house == ((RentalContract)item).ParentHouse )
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return true;
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return false;
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}
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public static bool HasOtherContract( BaseHouse house, RentalContract contract )
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{
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foreach( Item item in TownHouseSign.AllSigns )
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if ( item is RentalContract && item != contract && house == ((RentalContract)item).ParentHouse )
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return true;
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return false;
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}
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public static int RemainingSecures( BaseHouse house )
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{
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if ( house == null )
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return 0;
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int a, b, c, d;
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return (Core.AOS ? house.GetAosMaxSecures() - house.GetAosCurSecures( out a, out b, out c, out d ) : house.MaxSecures - house.SecureCount) - AllRentalSecures( house );
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}
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public static int RemainingLocks( BaseHouse house )
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{
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if ( house == null )
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return 0;
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return (Core.AOS ? house.GetAosMaxLockdowns() - house.GetAosCurLockdowns() : house.MaxLockDowns - house.LockDownCount) - AllRentalLocks( house );
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}
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public static int AllRentalSecures( BaseHouse house )
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{
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int count = 0;
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foreach( TownHouseSign sign in TownHouseSign.AllSigns )
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if ( sign is RentalContract && ((RentalContract)sign).ParentHouse == house )
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count+=sign.Secures;
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return count;
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}
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public static int AllRentalLocks( BaseHouse house )
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{
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int count = 0;
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foreach( TownHouseSign sign in TownHouseSign.AllSigns )
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if ( sign is RentalContract && ((RentalContract)sign).ParentHouse == house )
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count+=sign.Locks;
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return count;
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}
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#endregion
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}
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}
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