#W# Added FarmController to spawn farms. Auto harvest crops on walking over.
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commit
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4 changed files with 132 additions and 3 deletions
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@ -16,7 +16,29 @@ namespace Server.Items
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{
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Movable = false;
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}
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public override bool HandlesOnMovement { get { return true; } }
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m_Picked || !m.Alive || !m.Player )
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return;
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int harvestRange = (int)Server.ValidSettings.HarvestRange();
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if ( m.InRange( this.Location, harvestRange ) )
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{
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Map map = this.Map;
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Point3D loc = this.Location;
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if ( Parent != null || Movable || IsLockedDown || IsSecure || map == null || map == Map.Internal )
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return;
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if ( m.InLOS( this ) )
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{
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OnPicked( m, loc, map );
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}
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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Map map = this.Map;
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@ -31,14 +53,24 @@ namespace Server.Items
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OnPicked( from, loc, map );
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}
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public virtual void OnPicked( Mobile from, Point3D loc, Map map )
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public virtual void OnPicked( Mobile from, Point3D loc, Map map )
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{
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ItemID = GetPickedID();
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Item spawn = GetCropObject();
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if ( spawn != null )
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spawn.MoveToWorld( loc, map );
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{
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if ( from.Backpack != null && from.Backpack.TryDropItem( from, spawn, false ) )
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{
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from.SendMessage( 0x35, "You harvest the crop and place it in your backpack." );
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}
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else
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{
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from.SendMessage( 0x22, "Your backpack is full, so the crop drops to the ground." );
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spawn.MoveToWorld( loc, map );
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}
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}
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m_Picked = true;
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@ -91,4 +123,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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