using System; namespace Server.Factions { public class StrongholdDefinition { private Rectangle2D[] m_Area; private Point3D m_JoinStone; private Point3D m_FactionStone; private Point3D[] m_Monoliths; public Rectangle2D[] Area{ get{ return m_Area; } } public Point3D JoinStone{ get{ return m_JoinStone; } } public Point3D FactionStone{ get{ return m_FactionStone; } } public Point3D[] Monoliths{ get{ return m_Monoliths; } } public StrongholdDefinition( Rectangle2D[] area, Point3D joinStone, Point3D factionStone, Point3D[] monoliths ) { m_Area = area; m_JoinStone = joinStone; m_FactionStone = factionStone; m_Monoliths = monoliths; } } }