using System; using Server; namespace Server.Items { public class PixieLeg : ChickenLeg { public override int LabelNumber{ get{ return 1074613; } } // Pixie Leg [Constructable] public PixieLeg() : this( 1 ) { } [Constructable] public PixieLeg( int amount ) : base( amount ) { LootType = LootType.Blessed; Hue = 0x1C2; } public PixieLeg( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }