using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Network; using Server.Mobiles; namespace Server.Gumps { public enum ResurrectMessage { ChaosShrine = 0, VirtueShrine = 1, Healer = 2, Generic = 3, } public class ResurrectGump : Gump { private Mobile m_Healer; private int m_Price; private bool m_FromSacrifice; private double m_HitsScalar; public ResurrectGump( Mobile owner ) : this( owner, owner, ResurrectMessage.Generic, false ) { } public ResurrectGump( Mobile owner, double hitsScalar ) : this( owner, owner, ResurrectMessage.Generic, false, hitsScalar ) { } public ResurrectGump( Mobile owner, bool fromSacrifice ) : this( owner, owner, ResurrectMessage.Generic, fromSacrifice ) { } public ResurrectGump( Mobile owner, Mobile healer ) : this( owner, healer, ResurrectMessage.Generic, false ) { } public ResurrectGump( Mobile owner, ResurrectMessage msg ) : this( owner, owner, msg, false ) { } public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg ) : this( owner, healer, msg, false ) { } public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice ) : this( owner, healer, msg, fromSacrifice, 0.0 ) { } public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice, double hitsScalar ) : base( 100, 0 ) { m_Healer = healer; m_FromSacrifice = fromSacrifice; m_HitsScalar = hitsScalar; AddPage( 0 ); AddBackground( 0, 0, 400, 350, 2600 ); AddHtmlLocalized( 0, 20, 400, 35, 1011022, false, false ); //
Resurrection
AddHtmlLocalized( 50, 55, 300, 140, 1011023 + (int)msg, true, true ); /* It is possible for you to be resurrected here by this healer. Do you wish to try?
* CONTINUE - You chose to try to come back to life now.
* CANCEL - You prefer to remain a ghost for now. */ AddButton( 200, 227, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 235, 230, 110, 35, 1011012, false, false ); // CANCEL AddButton( 65, 227, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 100, 230, 110, 35, 1011011, false, false ); // CONTINUE } public ResurrectGump( Mobile owner, Mobile healer, int price ) : base( 150, 50 ) { m_Healer = healer; m_Price = price; Closable = false; AddPage( 0 ); AddImage( 0, 0, 3600 ); AddImageTiled( 0, 14, 15, 200, 3603 ); AddImageTiled( 380, 14, 14, 200, 3605 ); AddImage( 0, 201, 3606 ); AddImageTiled( 15, 201, 370, 16, 3607 ); AddImageTiled( 15, 0, 370, 16, 3601 ); AddImage( 380, 0, 3602 ); AddImage( 380, 201, 3608 ); AddImageTiled( 15, 15, 365, 190, 2624 ); AddRadio( 30, 140, 9727, 9730, true, 1 ); AddHtmlLocalized( 65, 145, 300, 25, 1060015, 0x7FFF, false, false ); // Grudgingly pay the money AddRadio( 30, 175, 9727, 9730, false, 0 ); AddHtmlLocalized( 65, 178, 300, 25, 1060016, 0x7FFF, false, false ); // I'd rather stay dead, you scoundrel!!! AddHtmlLocalized( 30, 20, 360, 35, 1060017, 0x7FFF, false, false ); // Wishing to rejoin the living, are you? I can restore your body... for a price of course... AddHtmlLocalized( 30, 105, 345, 40, 1060018, 0x5B2D, false, false ); // Do you accept the fee, which will be withdrawn from your bank? AddImage( 65, 72, 5605 ); AddImageTiled( 80, 90, 200, 1, 9107 ); AddImageTiled( 95, 92, 200, 1, 9157 ); AddLabel( 90, 70, 1645, price.ToString() ); AddHtmlLocalized( 140, 70, 100, 25, 1023823, 0x7FFF, false, false ); // gold coins AddButton( 290, 175, 247, 248, 2, GumpButtonType.Reply, 0 ); AddImageTiled( 15, 14, 365, 1, 9107 ); AddImageTiled( 380, 14, 1, 190, 9105 ); AddImageTiled( 15, 205, 365, 1, 9107 ); AddImageTiled( 15, 14, 1, 190, 9105 ); AddImageTiled( 0, 0, 395, 1, 9157 ); AddImageTiled( 394, 0, 1, 217, 9155 ); AddImageTiled( 0, 216, 395, 1, 9157 ); AddImageTiled( 0, 0, 1, 217, 9155 ); } public override void OnResponse( NetState state, RelayInfo info ) { Mobile from = state.Mobile; from.CloseGump( typeof( ResurrectGump ) ); if( info.ButtonID == 1 || info.ButtonID == 2 ) { if( from.Map == null || !from.Map.CanFit( from.Location, 16, false, false ) ) { from.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there! return; } if( m_Price > 0 ) { if( info.IsSwitched( 1 ) ) { if( Banker.Withdraw( from, m_Price ) ) { from.SendLocalizedMessage( 1060398, m_Price.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box. from.SendLocalizedMessage( 1060022, Banker.GetBalance( from ).ToString() ); // You have ~1_AMOUNT~ gold in cash remaining in your bank box. } else { from.SendLocalizedMessage( 1060020 ); // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing. return; } } else { from.SendLocalizedMessage( 1060019 ); // You decide against paying the healer, and thus remain dead. return; } } from.PlaySound( 0x214 ); from.FixedEffect( 0x376A, 10, 16 ); from.Resurrect(); if( m_Healer != null && from != m_Healer ) { VirtueLevel level = VirtueHelper.GetLevel( m_Healer, VirtueName.Compassion ); switch( level ) { case VirtueLevel.Seeker: from.Hits = AOS.Scale( from.HitsMax, 20 ); break; case VirtueLevel.Follower: from.Hits = AOS.Scale( from.HitsMax, 40 ); break; case VirtueLevel.Knight: from.Hits = AOS.Scale( from.HitsMax, 80 ); break; } } if( m_FromSacrifice && from is PlayerMobile ) { ((PlayerMobile)from).AvailableResurrects -= 1; Container pack = from.Backpack; Container corpse = from.Corpse; if( pack != null && corpse != null ) { List items = new List( corpse.Items ); for( int i = 0; i < items.Count; ++i ) { Item item = items[i]; if( item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable ) pack.DropItem( item ); } } } if( from.Fame > 0 ) { int amount = from.Fame / 10; Misc.Titles.AwardFame( from, -amount, true ); } if( !Core.AOS && from.ShortTermMurders >= 5 ) { double loss = (100.0 - (4.0 + (from.ShortTermMurders / 5.0))) / 100.0; // 5 to 15% loss if( loss < 0.85 ) loss = 0.85; else if( loss > 0.95 ) loss = 0.95; if( from.RawStr * loss > 10 ) from.RawStr = (int)(from.RawStr * loss); if( from.RawInt * loss > 10 ) from.RawInt = (int)(from.RawInt * loss); if( from.RawDex * loss > 10 ) from.RawDex = (int)(from.RawDex * loss); for( int s = 0; s < from.Skills.Length; s++ ) { if( from.Skills[s].Base * loss > 35 ) from.Skills[s].Base *= loss; } } if( from.Alive && m_HitsScalar > 0 ) from.Hits = (int)(from.HitsMax * m_HitsScalar); } } } }