using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { public abstract class BaseGuard : Mobile { public static void Spawn( Mobile caller, Mobile target ) { Spawn( caller, target, 1, false ); } public static void Spawn( Mobile caller, Mobile target, int amount, bool onlyAdditional ) { if ( target == null || target.Deleted ) return; foreach ( Mobile m in target.GetMobilesInRange( 15 ) ) { if ( m is BaseGuard ) { BaseGuard g = (BaseGuard)m; if ( g.Focus == null ) // idling { g.Focus = target; --amount; } else if ( g.Focus == target && !onlyAdditional ) { --amount; } } } while ( amount-- > 0 ) caller.Region.MakeGuard( target ); } public BaseGuard( Mobile target ) { if ( target != null ) { Location = target.Location; Map = target.Map; Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 ); } } public BaseGuard( Serial serial ) : base( serial ) { } public override bool OnBeforeDeath() { Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 ); PlaySound( 0x1FE ); Delete(); return false; } public abstract Mobile Focus{ get; set; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }