using System; using System.Collections; using Server; using Server.Items; namespace Server.Engines.CannedEvil { public class SliceTimer : Timer { private ChampionSpawn m_Spawn; public SliceTimer( ChampionSpawn spawn ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) ) { m_Spawn = spawn; Priority = TimerPriority.OneSecond; } protected override void OnTick() { m_Spawn.OnSlice(); } } }