using System; using Server; namespace Server.Items { public class Bleach : PigmentsOfTokuno { public override int LabelNumber { get { return 1075375; } } // Bleach [Constructable] public Bleach() : base( PigmentType.None ) { LootType = LootType.Blessed; } public Bleach( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }