using System; using Server; namespace Server.Items { public class MirrorOfPurification : Item { public override int LabelNumber{ get{ return 1075304; } } // Mirror of Purification [Constructable] public MirrorOfPurification() : base( 0x1008 ) { LootType = LootType.Blessed; Hue = 0x530; } public MirrorOfPurification( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }