using System; using Server; namespace Server.Items { public class ElvenBedEastAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new ElvenBedEastDeed(); } } [Constructable] public ElvenBedEastAddon() { AddComponent( new AddonComponent( 0x304D ), 0, 0, 0 ); AddComponent( new AddonComponent( 0x304C ), 1, 0, 0 ); } public ElvenBedEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class ElvenBedEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new ElvenBedEastAddon(); } } public override int LabelNumber{ get{ return 1072861; } } // elven bed (east) [Constructable] public ElvenBedEastDeed() { } public ElvenBedEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }