using System; using Server; namespace Server.Items { public class SubtextSign : Sign { private string m_Subtext; [CommandProperty( AccessLevel.GameMaster )] public string Subtext { get { return m_Subtext; } set { m_Subtext = value; InvalidateProperties(); } } [Constructable] public SubtextSign( SignType type, SignFacing facing, string subtext ) : base( type, facing ) { m_Subtext = subtext; } [Constructable] public SubtextSign( int itemID, string subtext ) : base( itemID ) { m_Subtext = subtext; } public override void OnSingleClick( Mobile from ) { base.OnSingleClick( from ); if ( !String.IsNullOrEmpty( m_Subtext ) ) LabelTo( from, m_Subtext ); } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); if ( !String.IsNullOrEmpty( m_Subtext ) ) list.Add( m_Subtext ); } public SubtextSign( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); writer.Write( m_Subtext ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Subtext = reader.ReadString(); } } }