using System; using Server; namespace Server.Items { public class DeathShroud : BaseSuit { [Constructable] public DeathShroud() : base( AccessLevel.GameMaster, 0x0, 0x204E ) { } public DeathShroud( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }