using System; using System.Collections.Generic; using Server; using Server.Network; using Server.Gumps; namespace Server.Misc { public static partial class Assistants { private static class Settings { public const bool Enabled = false; public const bool KickOnFailure = true; // It will also kick clients running without assistants public static readonly TimeSpan HandshakeTimeout = TimeSpan.FromSeconds(30.0); public static readonly TimeSpan DisconnectDelay = TimeSpan.FromSeconds(15.0); public const string WarningMessage = "The server was unable to negotiate features with your assistant. " + "You must download and run an updated version of UOSteam" + " or Razor." + "

Make sure you've checked the option Negotiate features with server, " + "once you have this box checked you may log in and play normally." + "

You will be disconnected shortly."; public static void Configure() { //DisallowFeature( Features.FilterWeather ); } [Flags] public enum Features : ulong { None = 0, FilterWeather = 1 << 0, // Weather Filter FilterLight = 1 << 1, // Light Filter SmartTarget = 1 << 2, // Smart Last Target RangedTarget = 1 << 3, // Range Check Last Target AutoOpenDoors = 1 << 4, // Automatically Open Doors DequipOnCast = 1 << 5, // Unequip Weapon on spell cast AutoPotionEquip = 1 << 6, // Un/re-equip weapon on potion use PoisonedChecks = 1 << 7, // Block heal If poisoned/Macro If Poisoned condition/Heal or Cure self LoopedMacros = 1 << 8, // Disallow looping or recursive macros UseOnceAgent = 1 << 9, // The use once agent RestockAgent = 1 << 10, // The restock agent SellAgent = 1 << 11, // The sell agent BuyAgent = 1 << 12, // The buy agent PotionHotkeys = 1 << 13, // All potion hotkeys RandomTargets = 1 << 14, // All random target hotkeys (not target next, last target, target self) ClosestTargets = 1 << 15, // All closest target hotkeys OverheadHealth = 1 << 16, // Health and Mana/Stam messages shown over player's heads AutolootAgent = 1 << 17, // The autoloot agent BoneCutterAgent = 1 << 18, // The bone cutter agent AdvancedMacros = 1 << 19, // Advanced macro engine AutoRemount = 1 << 20, // Auto remount after dismount AutoBandage = 1 << 21, // Auto bandage friends, self, last and mount option EnemyTargetShare = 1 << 22, // Enemy target share on guild, party or alliance chat FilterSeason = 1 << 23, // Season Filter SpellTargetShare = 1 << 24, // Spell target share on guild, party or alliance chat All = ulong.MaxValue } private static Features m_DisallowedFeatures = Features.None; public static void DisallowFeature(Features feature) { SetDisallowed(feature, true); } public static void AllowFeature(Features feature) { SetDisallowed(feature, false); } public static void SetDisallowed(Features feature, bool value) { if (value) m_DisallowedFeatures |= feature; else m_DisallowedFeatures &= ~feature; } public static Features DisallowedFeatures { get { return m_DisallowedFeatures; } } } private static class Negotiator { private static Dictionary m_Dictionary = new Dictionary(); private static TimerStateCallback OnHandshakeTimeout_Callback = new TimerStateCallback(OnHandshakeTimeout); private static TimerStateCallback OnForceDisconnect_Callback = new TimerStateCallback(OnForceDisconnect); public static void Initialize() { if (Settings.Enabled) { EventSink.Login += new LoginEventHandler(EventSink_Login); ProtocolExtensions.Register(0xFF, true, new OnPacketReceive(OnHandshakeResponse)); } } private static void EventSink_Login(LoginEventArgs e) { Mobile m = e.Mobile; if (m != null && m.NetState != null && m.NetState.Running) { Timer t; m.Send(new BeginHandshake()); if (Settings.KickOnFailure) m.Send(new BeginHandshake()); if (m_Dictionary.TryGetValue(m, out t) && t != null) t.Stop(); m_Dictionary[m] = t = Timer.DelayCall(Settings.HandshakeTimeout, OnHandshakeTimeout_Callback, m); t.Start(); } } private static void OnHandshakeResponse(NetState state, PacketReader pvSrc) { pvSrc.Trace(state); if (state == null || state.Mobile == null || !state.Running) return; Timer t; Mobile m = state.Mobile; if (m_Dictionary.TryGetValue(m, out t)) { if (t != null) t.Stop(); m_Dictionary.Remove(m); } } private static void OnHandshakeTimeout(object state) { Timer t = null; Mobile m = state as Mobile; if (m == null) return; m_Dictionary.Remove(m); if (!Settings.KickOnFailure) { Console.WriteLine("Player '{0}' failed to negotiate features.", m); } else if (m.NetState != null && m.NetState.Running) { m.SendGump(new Gumps.WarningGump(1060635, 30720, Settings.WarningMessage, 0xFFC000, 420, 250, null, null)); if (m.AccessLevel <= AccessLevel.Player) { m_Dictionary[m] = t = Timer.DelayCall(Settings.DisconnectDelay, OnForceDisconnect_Callback, m); t.Start(); } } } private static void OnForceDisconnect(object state) { if (state is Mobile) { Mobile m = (Mobile)state; if (m.NetState != null && m.NetState.Running) m.NetState.Dispose(); m_Dictionary.Remove(m); Console.WriteLine("Player {0} kicked (Failed assistant handshake)", m); } } private sealed class BeginHandshake : ProtocolExtension { public BeginHandshake() : base(0xFE, 8) { m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures >> 32)); m_Stream.Write((uint)((ulong)Settings.DisallowedFeatures & 0xFFFFFFFF)); } } } } }