using System; using Server; namespace Server.Mobiles { [CorpseName( "a death adder corpse" )] public class DeathAdder : BaseFamiliar { public DeathAdder() { Name = "a death adder"; Body = 0x15; Hue = 0x455; BaseSoundID = 219; SetStr( 70 ); SetDex( 150 ); SetInt( 100 ); SetHits( 50 ); SetStam( 150 ); SetMana( 0 ); SetDamage( 1, 4 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 10 ); SetResistance( ResistanceType.Poison, 100 ); SetSkill( SkillName.Wrestling, 90.0 ); SetSkill( SkillName.Tactics, 50.0 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Poisoning, 150.0 ); ControlSlots = 1; } public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } } public DeathAdder( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }