using System; using Server; using Server.Items; namespace Server.Mobiles { public class EvilWanderingHealer : BaseHealer { public override bool CanTeach{ get{ return true; } } public override bool CheckTeach( SkillName skill, Mobile from ) { if ( !base.CheckTeach( skill, from ) ) return false; return ( skill == SkillName.Anatomy ) || ( skill == SkillName.Camping ) || ( skill == SkillName.Forensics ) || ( skill == SkillName.Healing ) || ( skill == SkillName.SpiritSpeak ); } [Constructable] public EvilWanderingHealer() { Title = ( Core.AOS ) ? "the Priest Of Mondain" : "the evil wandering healer"; Karma = -10000; AddItem( new GnarledStaff() ); SetSkill( SkillName.Camping, 80.0, 100.0 ); SetSkill( SkillName.Forensics, 80.0, 100.0 ); SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 ); } public override bool AlwaysMurderer{ get{ return true; } } public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick public override bool CheckResurrect( Mobile m ) { if ( Core.AOS && m.Criminal ) { Say( 501222 ); // Thou art a criminal. I shall not resurrect thee. return false; } return true; } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.5 ) c.DropItem( new FragmentOfAMap() ); } public EvilWanderingHealer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 && Title == "the wandering healer" && Core.AOS ) Title = "the priest of Mondain"; } } }