using System; using Server; using Server.Items; namespace Server.Mobiles { public class WanderingHealer : BaseHealer { public override bool CanTeach{ get{ return true; } } public override bool CheckTeach( SkillName skill, Mobile from ) { if ( !base.CheckTeach( skill, from ) ) return false; return ( skill == SkillName.Anatomy ) || ( skill == SkillName.Camping ) || ( skill == SkillName.Forensics ) || ( skill == SkillName.Healing ) || ( skill == SkillName.SpiritSpeak ); } [Constructable] public WanderingHealer() { Title = "the wandering healer"; AddItem( new GnarledStaff() ); SetSkill( SkillName.Camping, 80.0, 100.0 ); SetSkill( SkillName.Forensics, 80.0, 100.0 ); SetSkill( SkillName.SpiritSpeak, 80.0, 100.0 ); } public override bool ClickTitle{ get{ return false; } } // Do not display title in OnSingleClick public override bool CheckResurrect( Mobile m ) { if ( m.Criminal ) { Say( 501222 ); // Thou art a criminal. I shall not resurrect thee. return false; } else if ( m.Kills >= 5 ) { Say( 501223 ); // Thou'rt not a decent and good person. I shall not resurrect thee. return false; } else if ( m.Karma < 0 ) { Say( 501224 ); // Thou hast strayed from the path of virtue, but thou still deservest a second chance. } return true; } public WanderingHealer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }