using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a treefellow corpse" )] public class Treefellow : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.Dismount; } [Constructable] public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Name = "a treefellow"; Body = 301; SetStr( 196, 220 ); SetDex( 31, 55 ); SetInt( 66, 90 ); SetHits( 118, 132 ); SetDamage( 12, 16 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 25 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 30, 35 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 40.1, 55.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 85.0 ); Fame = 500; Karma = 1500; VirtualArmor = 24; PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) ); } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override int GetIdleSound() { return 443; } public override int GetDeathSound() { return 31; } public override int GetAttackSound() { return 672; } public override bool BleedImmune{ get{ return true; } } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public Treefellow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 442 ) BaseSoundID = -1; } } }