using System; using Server; using Server.Misc; using Server.Items; using Server.Guilds; namespace Server.Mobiles { public class ChaosGuard : BaseShieldGuard { public override int Keyword{ get{ return 0x22; } } // *chaos shield* public override BaseShield Shield{ get{ return new ChaosShield(); } } public override int SignupNumber{ get{ return 1007140; } } // Sign up with a guild of chaos if thou art interested. public override GuildType Type{ get{ return GuildType.Chaos; } } public override bool BardImmune{ get{ return true; } } [Constructable] public ChaosGuard() { } public ChaosGuard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }