using System; using System.Collections; using Server; using Server.Items; using Server.Spells; using Server.Engines.CannedEvil; namespace Server.Mobiles { public class Rikktor : BaseChampion { public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Power; } } public override Type[] UniqueList{ get{ return new Type[] { typeof( CrownOfTalKeesh ) }; } } public override Type[] SharedList{ get{ return new Type[] { typeof( TheMostKnowledgePerson ), typeof( BraveKnightOfTheBritannia ), typeof( LieutenantOfTheBritannianRoyalGuard ) }; } } public override Type[] DecorativeList{ get{ return new Type[] { typeof( LavaTile ), typeof( MonsterStatuette ), typeof( MonsterStatuette ) }; } } public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.OphidianArchMage, MonsterStatuetteType.OphidianWarrior }; } } [Constructable] public Rikktor() : base( AIType.AI_Melee ) { Body = 172; Name = "Rikktor"; SetStr( 701, 900 ); SetDex( 201, 350 ); SetInt( 51, 100 ); SetHits( 3000 ); SetStam( 203, 650 ); SetDamage( 28, 55 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Fire, 50 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 80, 90 ); SetResistance( ResistanceType.Fire, 80, 90 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 80, 90 ); SetResistance( ResistanceType.Energy, 80, 90 ); SetSkill( SkillName.Anatomy, 100.0 ); SetSkill( SkillName.MagicResist, 140.2, 160.0 ); SetSkill( SkillName.Tactics, 100.0 ); Fame = 22500; Karma = -22500; VirtualArmor = 130; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 4 ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override ScaleType ScaleType{ get{ return ScaleType.All; } } public override int Scales{ get{ return 20; } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( 0.2 >= Utility.RandomDouble() ) Earthquake(); } public void Earthquake() { Map map = this.Map; if ( map == null ) return; ArrayList targets = new ArrayList(); foreach ( Mobile m in this.GetMobilesInRange( 8 ) ) { if ( m == this || !CanBeHarmful( m ) ) continue; if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) ) targets.Add( m ); else if ( m.Player ) targets.Add( m ); } PlaySound( 0x2F3 ); for ( int i = 0; i < targets.Count; ++i ) { Mobile m = (Mobile)targets[i]; double damage = m.Hits * 0.6; if ( damage < 10.0 ) damage = 10.0; else if ( damage > 75.0 ) damage = 75.0; DoHarmful( m ); AOS.Damage( m, this, (int)damage, 100, 0, 0, 0, 0 ); if ( m.Alive && m.Body.IsHuman && !m.Mounted ) m.Animate( 20, 7, 1, true, false, 0 ); // take hit } } public override int GetAngerSound() { return Utility.Random( 0x2CE, 2 ); } public override int GetIdleSound() { return 0x2D2; } public override int GetAttackSound() { return Utility.Random( 0x2C7, 5 ); } public override int GetHurtSound() { return 0x2D1; } public override int GetDeathSound() { return 0x2CC; } public Rikktor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }