using System; using Server; namespace Server.Mobiles { public class ServantOfSemidar : BaseCreature { [Constructable] public ServantOfSemidar() : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4 ) { Name = "a servant of Semidar"; Body = 0x26; } public override bool DisallowAllMoves{ get{ return true; } } public override bool InitialInnocent{ get{ return true; } } public override bool CanBeDamaged() { return false; } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1005494 ); // enslaved } public ServantOfSemidar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }