using System; using Server; using Server.Items; using EDI=Server.Mobiles.EscortDestinationInfo; namespace Server.Mobiles { public class Merchant : BaseEscortable { [Constructable] public Merchant() { Title = "the merchant"; SetSkill( SkillName.ItemID, 55.0, 78.0 ); SetSkill( SkillName.ArmsLore, 55, 78 ); } public override bool CanTeach { get { return true; } } public override bool ClickTitle { get { return false; } } // Do not display 'the merchant' when single-clicking private static int GetRandomHue() { switch( Utility.Random( 6 ) ) { default: case 0: return 0; case 1: return Utility.RandomBlueHue(); case 2: return Utility.RandomGreenHue(); case 3: return Utility.RandomRedHue(); case 4: return Utility.RandomYellowHue(); case 5: return Utility.RandomNeutralHue(); } } public override void InitOutfit() { if( Female ) AddItem( new PlainDress() ); else AddItem( new Shirt( GetRandomHue() ) ); int lowHue = GetRandomHue(); AddItem( new ThighBoots() ); if( Female ) AddItem( new FancyDress( lowHue ) ); else AddItem( new FancyShirt( lowHue ) ); AddItem( new LongPants( lowHue ) ); if( !Female ) AddItem( new BodySash( lowHue ) ); //if ( !Female ) //AddItem( new Longsword() ); Utility.AssignRandomHair( this ); PackGold( 200, 250 ); } public Merchant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }