using System; using System.Xml; using Server; using Server.Mobiles; using Server.Gumps; namespace Server.Regions { public class DungeonRegion : BaseRegion { public override bool YoungProtected { get { return false; } } private Point3D m_EntranceLocation; private Map m_EntranceMap; public Point3D EntranceLocation{ get{ return m_EntranceLocation; } set{ m_EntranceLocation = value; } } public Map EntranceMap{ get{ return m_EntranceMap; } set{ m_EntranceMap = value; } } public DungeonRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent ) { XmlElement entrEl = xml["entrance"]; Map entrMap = map; ReadMap( entrEl, "map", ref entrMap, false ); if ( ReadPoint3D( entrEl, entrMap, ref m_EntranceLocation, false ) ) m_EntranceMap = entrMap; } public override bool AllowHousing( Mobile from, Point3D p ) { return false; } public override void AlterLightLevel( Mobile m, ref int global, ref int personal ) { global = LightCycle.DungeonLevel; } public override bool CanUseStuckMenu( Mobile m ) { if ( this.Map == Map.Felucca ) return false; return base.CanUseStuckMenu( m ); } } }