using System; using Server; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.SkillHandlers { public class Anatomy { public static void Initialize() { SkillInfo.Table[(int)SkillName.Anatomy].Callback = new SkillUseCallback( OnUse ); } public static TimeSpan OnUse( Mobile m ) { m.Target = new Anatomy.InternalTarget(); m.SendLocalizedMessage( 500321 ); // Whom shall I examine? return TimeSpan.FromSeconds( 1.0 ); } private class InternalTarget : Target { public InternalTarget() : base ( 8, false, TargetFlags.None ) { } protected override void OnTarget( Mobile from, object targeted ) { if ( from == targeted ) { from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500324 ); // You know yourself quite well enough already. } else if ( targeted is TownCrier ) { ((TownCrier)targeted).PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500322, from.NetState ); // This person looks fine to me, though he may have some news... } else if ( targeted is BaseVendor && ((BaseVendor)targeted).IsInvulnerable ) { ((BaseVendor)targeted).PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500326, from.NetState ); // That can not be inspected. } else if ( targeted is Mobile ) { Mobile targ = (Mobile)targeted; int marginOfError = Math.Max( 0, 25 - (int)(from.Skills[SkillName.Anatomy].Value / 4) ); int str = targ.Str + Utility.RandomMinMax( -marginOfError, +marginOfError ); int dex = targ.Dex + Utility.RandomMinMax( -marginOfError, +marginOfError ); int stm = ((targ.Stam * 100) / Math.Max( targ.StamMax, 1 )) + Utility.RandomMinMax( -marginOfError, +marginOfError ); int strMod = str / 10; int dexMod = dex / 10; int stmMod = stm / 10; if ( strMod < 0 ) strMod = 0; else if ( strMod > 10 ) strMod = 10; if ( dexMod < 0 ) dexMod = 0; else if ( dexMod > 10 ) dexMod = 10; if ( stmMod > 10 ) stmMod = 10; else if ( stmMod < 0 ) stmMod = 0; if ( from.CheckTargetSkill( SkillName.Anatomy, targ, 0, 100 ) ) { targ.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1038045 + (strMod * 11) + dexMod, from.NetState ); // That looks [strong] and [dexterous]. if ( from.Skills[SkillName.Anatomy].Base >= 65.0 ) targ.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1038303 + stmMod, from.NetState ); // That being is at [10,20,...] percent endurance. } else { targ.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042666, from.NetState ); // You can not quite get a sense of their physical characteristics. } } else if ( targeted is Item ) { ((Item)targeted).SendLocalizedMessageTo( from, 500323, "" ); // Only living things have anatomies! } } } } }