using System; using System.Collections.Generic; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Spells.Chivalry { public class HolyLightSpell : PaladinSpell { private static SpellInfo m_Info = new SpellInfo( "Holy Light", "Augus Luminos", -1, 9002 ); public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.75 ); } } public override double RequiredSkill{ get{ return 55.0; } } public override int RequiredMana{ get{ return 10; } } public override int RequiredTithing{ get{ return 10; } } public override int MantraNumber{ get{ return 1060724; } } // Augus Luminos public override bool BlocksMovement{ get{ return false; } } public HolyLightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool DelayedDamage{ get{ return false; } } public override void OnCast() { if ( CheckSequence() ) { List targets = new List(); foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) ) if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && ( !Core.AOS || Caster.InLOS( m ) ) ) targets.Add( m ); Caster.PlaySound( 0x212 ); Caster.PlaySound( 0x206 ); Effects.SendLocationParticles( EffectItem.Create( Caster.Location, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 1, 29, 0x47D, 2, 9962, 0 ); Effects.SendLocationParticles( EffectItem.Create( new Point3D( Caster.X, Caster.Y, Caster.Z - 7 ), Caster.Map, EffectItem.DefaultDuration ), 0x37C4, 1, 29, 0x47D, 2, 9502, 0 ); for ( int i = 0; i < targets.Count; ++i ) { Mobile m = targets[i]; int damage = ComputePowerValue( 10 ) + Utility.RandomMinMax( 0, 2 ); // TODO: Should caps be applied? if ( damage < 8 ) damage = 8; else if ( damage > 24 ) damage = 24; Caster.DoHarmful( m ); SpellHelper.Damage( this, m, damage, 0, 0, 0, 0, 100 ); } } FinishSequence(); } } }