using System; using System.Collections.Generic; using Server.Items; using Server.Mobiles; namespace Server.Spells.Necromancy { public class WitherSpell : NecromancerSpell { private static SpellInfo m_Info = new SpellInfo( "Wither", "Kal Vas An Flam", 203, 9031, Reagent.NoxCrystal, Reagent.GraveDust, Reagent.PigIron ); public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } } public override double RequiredSkill { get { return 60.0; } } public override int RequiredMana { get { return 23; } } public WitherSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool DelayedDamage { get { return false; } } public override void OnCast() { if( CheckSequence() ) { /* Creates a withering frost around the Caster, * which deals Cold Damage to all valid targets in a radius of 5 tiles. */ Map map = Caster.Map; if( map != null ) { List targets = new List(); BaseCreature cbc = Caster as BaseCreature; bool isMonster = ( cbc != null && !cbc.Controlled && !cbc.Summoned ); foreach( Mobile m in Caster.GetMobilesInRange( Core.ML ? 4 : 5 ) ) { if( Caster != m && Caster.InLOS( m ) && ( isMonster || SpellHelper.ValidIndirectTarget( Caster, m ) ) && Caster.CanBeHarmful( m, false ) ) { if ( isMonster ) { if ( m is BaseCreature ) { BaseCreature bc = (BaseCreature)m; if ( !bc.Controlled && !bc.Summoned && bc.Team == cbc.Team ) continue; } else if ( !m.Player ) { continue; } } targets.Add( m ); } } Effects.PlaySound( Caster.Location, map, 0x1FB ); Effects.PlaySound( Caster.Location, map, 0x10B ); Effects.SendLocationParticles( EffectItem.Create( Caster.Location, map, EffectItem.DefaultDuration ), 0x37CC, 1, 40, 97, 3, 9917, 0 ); for( int i = 0; i < targets.Count; ++i ) { Mobile m = targets[ i ]; Caster.DoHarmful( m ); m.FixedParticles( 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255 ); double damage = Utility.RandomMinMax( 30, 35 ); damage *= ( 300 + ( m.Karma / 100 ) + ( GetDamageSkill( Caster ) * 10 ) ); damage /= 1000; int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage ); // PvP spell damage increase cap of 15% from an item’s magic property in Publish 33(SE) if( Core.SE && m.Player && Caster.Player && sdiBonus > 15 ) sdiBonus = 15; damage *= ( 100 + sdiBonus ); damage /= 100; // TODO: cap? //if ( damage > 40 ) // damage = 40; SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 ); } } } FinishSequence(); } } }