using System; using Server; using Server.Mobiles; using Server.Gumps; using Server.Network; using Server.Multis; namespace Server.Custom.StaticHousing { public class StaticHouseSign : Item { private Rectangle2D[] m_HouseAreas; private int m_MinZ; private int m_MaxZ; private int m_Price; private int m_CustomLockdowns; private int m_CustomSecures; public Rectangle2D[] HouseAreas { get { return m_HouseAreas; } } public int MinZ { get { return m_MinZ; } } public int MaxZ { get { return m_MaxZ; } } public int Price { get { return m_Price; } } public int CustomLockdowns { get { return m_CustomLockdowns; } } public int CustomSecures { get { return m_CustomSecures; } } [Constructable] public StaticHouseSign(int itemID, Rectangle2D[] areas, int minZ, int maxZ, int price, int locks, int secures) : base(itemID) { Name = "A Vacant House For Sale"; Movable = false; m_HouseAreas = areas; m_MinZ = minZ; m_MaxZ = maxZ; m_Price = price; m_CustomLockdowns = locks; m_CustomSecures = secures; } public StaticHouseSign(Serial serial) : base(serial) { } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060658, "Price\t{0} Gold", m_Price); list.Add(1060659, "Lockdowns\t{0}", m_CustomLockdowns); list.Add(1060660, "Secures\t{0}", m_CustomSecures); } /*public override void OnDoubleClick(Mobile from) { if (!from.InRange(GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); return; } if (from is PlayerMobile) { from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this)); } }*/ public override void OnDoubleClick(Mobile from) { if (!from.InRange(GetWorldLocation(), 3)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); return; } if (from is PlayerMobile) { if (BaseHouse.HasAccountHouse(from)) { from.SendMessage(33, "You already own the maximum number of houses allowed on this account."); return; } from.SendGump(new StaticPurchaseGump((PlayerMobile)from, this)); } } public void Purchase(PlayerMobile pm) { if (Deleted) return; if (Banker.Withdraw(pm, m_Price)) { StaticHouse newHouse = new StaticHouse(pm, m_HouseAreas, m_MinZ, m_MaxZ, m_CustomLockdowns, m_CustomSecures, m_Price); // 1. Move the house controller to the exact top-left corner of the property int minX = m_HouseAreas[0].Start.X; int minY = m_HouseAreas[0].Start.Y; foreach (Rectangle2D rect in m_HouseAreas) { if (rect.Start.X < minX) minX = rect.Start.X; if (rect.Start.Y < minY) minY = rect.Start.Y; } Point3D houseLoc = new Point3D(minX, minY, m_MinZ); newHouse.MoveToWorld(houseLoc, this.Map); // 2. Snap the brass House Sign back and match the orientation if (newHouse.Sign != null) { newHouse.Sign.Location = this.Location; if (this.ItemID == 0xC0B) newHouse.Sign.ItemID = 0xBD1; // East Facing else newHouse.Sign.ItemID = 0xBD2; // North Facing } // 3. Set the eviction drop point 1 step south of the sign newHouse.BanLocation = new Point3D(this.X, this.Y + 1, this.Z); pm.PlaySound(0x249); pm.SendMessage(68, $"You have purchased this home for {m_Price} gold."); // Destroy the "For Sale" sign now that the real house sign has spawned! this.Delete(); } else { pm.SendMessage(33, $"You need {m_Price} gold in your bank to purchase this home."); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // Version bumped to 1 to support arrays! writer.Write(m_HouseAreas.Length); for (int i = 0; i < m_HouseAreas.Length; i++) writer.Write(m_HouseAreas[i]); writer.Write(m_MinZ); writer.Write(m_MaxZ); writer.Write(m_Price); writer.Write(m_CustomLockdowns); writer.Write(m_CustomSecures); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version >= 1) { int count = reader.ReadInt(); m_HouseAreas = new Rectangle2D[count]; for (int i = 0; i < count; i++) m_HouseAreas[i] = reader.ReadRect2D(); } else { // Backwards compatibility for the original houses m_HouseAreas = new Rectangle2D[] { reader.ReadRect2D() }; } m_MinZ = reader.ReadInt(); m_MaxZ = reader.ReadInt(); m_Price = reader.ReadInt(); m_CustomLockdowns = reader.ReadInt(); m_CustomSecures = reader.ReadInt(); } private class StaticPurchaseGump : Gump { private PlayerMobile m_Player; private StaticHouseSign m_Sign; public StaticPurchaseGump(PlayerMobile pm, StaticHouseSign sign) : base(200, 200) { m_Player = pm; m_Sign = sign; AddPage(0); AddBackground(0, 0, 300, 150, 9270); AddHtml(0, 15, 300, 20, "
Purchase Property?
", false, false); AddHtml(20, 50, 260, 40, $"This will deduct {sign.Price} gold from your bank box.", false, false); AddButton(40, 100, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtml(75, 100, 100, 20, "Confirm", false, false); AddButton(160, 100, 4005, 4007, 0, GumpButtonType.Reply, 0); AddHtml(195, 100, 100, 20, "Cancel", false, false); } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 1 && m_Sign != null && !m_Sign.Deleted) { m_Sign.Purchase(m_Player); } } } } }